Players, some of the things you’ll do in a NOVA6 game require you to roll dice to see if your character succeeds or not. You will always roll the dice when you’re opposing another character with your efforts, or when there’s a significant obstacle in the way of your effort. Otherwise, just say what your character does and assume it happens.
When you need to roll dice in NOVA6, pick up three six-sided dice, roll them, and add them all together. You’ll get a result from 3 to 18, most often between 8 and 13.
The result on the dice isn’t your final total, however. If your character has a skill that’s appropriate to the action, you get to add your character’s rating in that skill to whatever you rolled.
So, once you’ve rolled the dice, how do you determine what a particular result means? Glad you asked.
NOVA6 uses a ladder of target numbers to rate the dice results. Here’s the ladder:
When the opposition is another character the target number is 10 + their opposing skill.
When you roll the dice, you’re trying to get a high enough roll to match or beat your opposition. That opposition is going to come in one of two forms: opposition from someone acting against you, or opposition from an obstacle that just has a set rating on the ladder for you to overcome.
Generally speaking, if you beat your opposition on the ladder, you succeed at your action. A tie creates some effect, but not to the extent your character was intending. If you win by a lot, something extra happens (like doing more harm to your opponent in a fight).
If you don’t beat the opposition, either you don’t succeed at your action, you succeed at a cost, or something else happens to complicate the outcome. Some game actions have special results when you fail at the roll.
When you beat a roll or a set obstacle, the difference between your opposition and your result is what is called shifts. When you roll equal to the opposition, you have zero shifts. Roll one over your opposition, and you have one shift. Two over means two shifts, and so on.