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NOVA6 Open Beta is Here!

posted Jun 23, 2017, 12:06 PM by Shane Harsch   [ updated Jun 23, 2017, 12:14 PM ]

We are super excited to share this with the community. We still have plenty of work to do, but the core rules are now publicly available.
    For detailed information, visit our NOVA6 page

What's Next?

While we respond to beta feedback, we will be working on:
  • Sorcery and Steel. This will be the splatbook for traditional fantasy and magic. 
  • Novapunk. This will be the splatbook for cyberpunk gaming.
  • Investigative Horror. This will be the splatbook for horror and suspense.
  • Atomic Sky. Retrofuture dieselpunk adventures in an atomic wasteland. 
  • Mercurial: Delvers of Azoth. A setting book of 14th century post-apocalyptic dungeonpunk in the magical wastes of the middle east.
  • The Valiant and the Vile. Superpowered roleplaying—NOVA6 style. 
  • Narosia: Sea of Tears. A setting book using Sorcery and Steel. This will be a conversion and a revision of our previously published Narosia game
  • Village of Gillkas. A location-based sandbox adventure for Narosia and Sorcery and Steel. 
  • And of course getting ready for the Kickstarter.

Why Did We Do This?

Well, as veteran gamers we fall back on a certain play style and seek games that match that style. When we looked around the market we didn't see anything that aligned with our preferences, at least not entirely. The market has also changed since we started gaming a "few" years ago, and many of our go-to games weren't finding as big an audience as they once did. 
    So, we created a new game, although not entirely new—clearly the core of the game is Fate (which has its own provenance). We have diverged enough that it is a different animal, with different behaviors and strengths. However, we didn't create it for creation's sake. 
    We want to see our favorite genres represented in the game. We can't write them all, as much as we would love to. Now that we have established a gaming engine that plays the way we want, we will be looking to commission all sorts of content. 

If you really want to find out what Shane was thinking, Oneshot Podcast has an interview that you might find interesting. It's about an hour long, and will definitely give you some insights into the journey. Huge thanks to James Mcclure for affording us the opportunity to talk about our vision. 

Call for Writers is Coming

We aren't quite ready yet, but we will be making a call for writers. Our goal with all of the subjects in What's Next, as well as future products, is to keep our word counts to 20K words, or 40K at the most. We will be looking for 32-64 page splatbooks on key topics. 
    Additional things we are thinking about: Bestiary, Sci-fi/Space Opera, Modern Heist/Infiltration, and Supernatural. We are also interested in stand-alone adventures that maybe introduce a new rule or feature. 
   Our plan is to solicit ideas and outlines for these and any other cool ideas. If we approve them, we would then contract with the author to write it and we would take over its production. 
   Like we said, we want to see people creating cool stuff that we can play our way. 


That's all for now. If you want to join us in this endeavor, grab a copy of the rules and hope on over to our Google+ community. We can't wait to hear your feedback. 

Village of Gillkas Draft

posted Jun 12, 2017, 5:42 PM by Shane Harsch

In the ramp up to Origins, Brendan LaSalle
just handed me the first complete draft for our next Narosia adventure "Village of Gillkas" and it is awesome.

I came up with this adventure based around a single, iconic, action scene, something I've always wanted to run as a GM. Let's call this the Final Act. Then, in true Narosia fashion, I started deconstructing it in the context of the setting's history—why this, how that, if so then what, etc.—which led me to the Penultimate Act of the story.

I've run that act (condensed) over the past few convention cycles ("The Haunted Hills") and it was great fun. But I still needed to set it up. So I deconstructed it more.

The result is a location-based adventure with sandbox elements over which I laid a fairly linear sequence of events building towards the original Final Act.

I then playtested that with my home group using our new NOVA6 rules. This fleshed out the details even more, brought new insights, and finally framed the whole thing out.

However, now I needed to write it. Given my schedule I knew this was not going to happen so I reached out to my friend and veteran author Brendan to make it happen. We collaborated on the outline, making sure the event sequencing and all of the finer details made sense. We condensed it, tweaked it, and walked through it, workshopping player disruption and circumvention. Finally, Brendan felt he was ready (he wasn't) to tackle the writing.

It takes a lot of guts to take someone else's idea and put it to paper. Brendan and I have spent hours talking about Narosia, this adventure, and adventure content in general that I knew he understood my intent but without a Vulcan Mind-Meld it can never be 100%. Important details are still missed, things glossed over, map elements overlooked.

Brendan handed me a 47K manuscript that aside from niggling details that are important for getting the Narosia setting just right, the adventure is 100% on the money. The feel is write, the pacing, and the key elements are all there. But on top of that, Brendan is fully there too. The things that make his adventures stand out, that drew me to his writing and style in the first place, are absolutely present as well. While my focus was on the core elements that drove the plot, he was able to breath life everywhere in between which only makes that plot that much stronger and more real.

I'm truly sorry for my home playtesting group. I doubt they would want to play through again, and yet the adventure would be so much more than what I ran on my own.

I'm running Acts I-III this year at Origins, Grand Con, and U-Con, so if you've played "Village of Gillkas" before I assure you that you have not played these parts.

The adventure will be available for NOVA6 and DCC and, with enough funding, HERO System as well—as a thank you to all of our original Narosia supporters. As a commitment to our supporters, fans, and believers, we want to be production-ready before make any other plans.

I'd say 47K words is a great start, and art by Rik DesChain as well.

Origins 2017 Events

posted May 5, 2017, 11:04 AM by Shane Harsch

Here are all the NOVA6 events at Origins 2017 this year. We'd love to share our new game with you. We've got Novapunk, Atomic Sky, Dweomer by Gaslight, Cable St. Irregulars (Discworld), and a new post-apocalyptic fantasy game "Mercurial: Delving the Ruins of Azoth."

We've also been collaborating with Brendan LaSalle of Xcrawl and DCC fame to craft an old-school, village based epic called the Village of Gillkas. Based on an adventure path by Shane Harsch, Brendan has taken this to a whole new level of darkness, despair, and intrigue. 

Join us—I'm sure there is something for everyone.

ID

NAME

DESCRIPTION

DATE

START

LENGTH

8629

Bottled Demon

Bottle, bottle, who's got the bottle? The shadowrunners meet a very disturbed man who hires them as bodyguards on a business deal. Bottle, bottle, what's in the bottle? And why are some people willing to kill for it? No deposit, no return. Run the shadows of the Sixth Age in this urban fantasy adventure, set in the world of Shadowrun. Powered by NOVA6 - more action, less rules, and a sharper edge than your favorite synthehol. Read more at http://www.legendsmiths.com/nova6

06/15/17

9:00 AM

4:00

8639

Dweomer by Gaslight: Goblin Market

Insane beggars and a missing young woman lead to the shadows of the famous Crystal Palace.  The gaslit streets of Victorian London hides horrors and mysteries of the old world mythoi.   The Venatori Umbrorum are the investigators of what goes bump in the nights of 1888, and your team is the one that gets the hard cases - the black sorcerors, trolls, or worse.  Magic and monsters in 19th century England, set in the world of the Dresden Files.

06/15/17

1:00 PM

4:00

7027

Sorcery & Steel: Village of Gillkas Pt 1

Meet the residents and discover the perils and secrets that lie beneath the surface of the Village of Gillkas. This three part adventure harkens back to the modules of old and introduces new players to NOVA6, Sorcery & Steel, and the world of Narosia by Legendsmiths. No experience necessary, characters provided, and no need to play any of the other parts. NOVA6: More Fun—Less Rules—Better Story. http://goo.gl/83hrXU

06/15/17

2:00 PM

4:00

7032

Atomic Sky: Fallout at Kibbie Korners

Wander the fallout of a retro-future atomic wasteland, introducing new players to NOVA6: More Fun—Less Rules—Better Story. http://goo.gl/83hrXU

06/15/17

7:00 PM

4:00

8630

Bottled Demon

Bottle, bottle, who's got the bottle? The shadowrunners meet a very disturbed man who hires them as bodyguards on a business deal. Bottle, bottle, what's in the bottle? And why are some people willing to kill for it? No deposit, no return. Run the shadows of the Sixth Age in this urban fantasy adventure, set in the world of Shadowrun. Powered by NOVA6 - more action, less rules, and a sharper edge than your favorite synthehol. Read more at http://www.legendsmiths.com/nova6

06/16/17

9:00 AM

4:00

7041

Sorcery & Steel: Village of Gillkas Pt 2

Meet the residents and discover the perils and secrets that lie beneath the surface of the Village of Gillkas. This three part adventure harkens back to the modules of old and introduces new players to NOVA6, Sorcery & Steel, and the world of Narosia by Legendsmiths. No experience necessary, characters provided, and no need to play any of the other parts. NOVA6: More Fun—Less Rules—Better Story. http://goo.gl/83hrXU

06/16/17

2:00 PM

4:00

8631

Cult of the Serpent God

The year is 1299, and it has been nearly 200 years since the apocalypse. The ruins of Baghdad are a popular target for delvers, but there have been some unsettling rumors of late. And now with your friend and fellow delver missing, it's up to you to put a stop to the evil that lurks within the City of Peace. Come explore post-apocalyptic fantasy as you've never seen it. Powered by NOVA6 - action at the speed of narrative. Read more at http://www.legendsmiths.com/nova6

06/17/17

9:00 AM

4:00

8653

Cable St Irregulars: The Mal-Tze Morpork

When your partner is murdered, you’re supposed to do something about it.   Who knew it would lead to a tangled web of clews involving the mysterious statues, twists through the streets of the Shades, and entanglements with ambassadors from Djelibeybi, and chases with mummies on the Isle of Gods.  Join the foremost detectoring team of Ankh-Morpork, the Cable Street Investigators.   Humor and role-playing emphasized, knowledge of Discworld not requisite.

06/17/17

1:00 PM

4:00

7052

Sorcery & Steel: Village of Gillkas Pt 3

Meet the residents and discover the perils and secrets that lie beneath the surface of the Village of Gillkas. This three part adventure harkens back to the modules of old and introduces new players to NOVA6, Sorcery & Steel, and the world of Narosia by Legendsmiths. No experience necessary, characters provided, and no need to play any of the other parts. NOVA6: More Fun—Less Rules—Better Story. http://goo.gl/83hrXU

06/17/17

2:00 PM

4:00

8657

Dweomer by Gaslight: Goblin Market

Insane beggars and a missing young woman lead to the shadows of the famous Crystal Palace.  The gaslit streets of Victorian London hides horrors and mysteries of the old world mythoi.   The Venatori Umbrorum are the investigators of what goes bump in the nights of 1888, and your team is the one that gets the hard cases - the black sorcerors, trolls, or worse.  Magic and monsters in 19th century England, set in the world of the Dresden Files.

06/18/17

9:00 AM

4:00

8632

Cult of the Serpent God

The year is 1299, and it has been nearly 200 years since the apocalypse. The ruins of Baghdad are a popular target for delvers, but there have been some unsettling rumors of late. And now with your friend and fellow delver missing, it's up to you to put a stop to the evil that lurks within the City of Peace. Come explore post-apocalyptic fantasy as you've never seen it. Powered by NOVA6 - action at the speed of narrative. Read more at http://www.legendsmiths.com/nova6

06/18/17

9:00 AM

4:00

Harsch-Realities: Update on Narosia Cards

posted Jan 19, 2017, 11:12 AM by Shane Harsch   [ updated Jan 19, 2017, 11:15 AM ]



Shane talks about the new direction for cards (and how your current decks will work) with NOVA6. 

We are excited to have streamlined the divine intervention card system for NOVA6 but also simplified the logistics and reduced cost all at the same time.

May all Droth’s trials be fair.


Computer Hacking & Cyber Infiltration Hotsheet

posted Jan 11, 2017, 8:20 AM by Shane Harsch   [ updated Jan 11, 2017, 8:23 AM ]

Shane attends Metatopia by Double Exposure every year and in 2014 started a talk track about Computer Hacking in Games. Clark Valentine and Tim Rodriguez joined in as Shane kicked it off with a 15 min on some of the high-level basics of the attack lifecycle. The goal was to establish some vocabulary and also demonstrate that the Gibsonian hacking model used by many cyberpunk games is, by and large, no longer a very good model (if it ever was). Clark and Tim helped me explore this topic, and we had great audience participation.

At the end of this 2014 session Shane committed to creating a Cyber Infiltration Hotsheet in 2015 to help GMs plan, at least conceptually, what a target profile might look like. 

In 2015 this session did happen, with Tim Rodriguez of Brooklyn Indie Games reprising his role on the panel and this time adding Green Hat Designs' own Mark Richardson, author of Headspaceto the panel as well. Shane kicked it off again with a discussion of the most significant aspects of a target's profile and a resulting "hotsheet" for use in recording this profile for your games. This is a bit of insight into some of the work being done on cyber infiltration for Novapunk for NOVA6

Below are links to recordings of the sessions as well as copies of the presentations. 

Computer Hacking in Games (Metatopia 2014) Recording
Cyber Infiltration Hotsheet (Metatopia 2015) Recording

NOVA6 Quick Reference Updated

posted Nov 11, 2016, 9:21 AM by S Harsch

We've updated the website to give a better preview of NOVA6. While it's not the full beta rules release, it does give you some insight into how it has come together.

GenCon Events - Games On Demand

posted Jul 16, 2016, 1:20 PM by Shane Harsch   [ updated Jul 18, 2016, 9:41 AM ]

 http://www.indiegamesondemand.org/

NOVA6 will be fully engaged at Games on Demand at GenCon 2016. We will be running every morning from 10am to 2pm, and we will be ready to demo both Narosia and RADS: Retrofuture Atomic Desolation. Hopefully we will see you there. 





Legendsmiths Supports Matt Jackson's Patreon

posted Jun 22, 2016, 8:49 AM by Shane Harsch   [ updated Jun 22, 2016, 9:16 AM ]

A continuous source of great maps is essential for ongoing campaigns. While Legendsmiths would love to have staff artists and cartographers, that's just not realistic. However, by backing Matt Jackson at the Publisher level, we will have the ability to select some of his maps for publication. Matt's vision for underground spaces maps so well to the concept of Deepland Halls in Narosia, that most of these maps are ready for use as-is, and the adventure seeds associated with these maps almost leap off the page. 

Matt provided us with the map to the Ruins of Baradahm adventure






Narosia Quick Summary

posted Jun 15, 2016, 1:51 PM by Shane Harsch

                ;
As we go into the summer con season I like to have ready reference materials. Especially with campaign settings you have to strike a balance in the amount of information you present. You want it to be useful, but not overwhelming. Especially for a setting like Narosia that can have a lot of fiddly bits once you get into it, I've worked hard to present the information in a way that is most useful at the table:  
  • 1 page summary of the world
  • 2 page summary of the gods—The Enaros
  • 1 page summary of how the cards work & now a slick quick reference of NOVA6 since it is pretty slim rules-wise
  • 1 page map—cuz maps
If you aren't joining me at a table this summer, please enjoy this intro to the setting, or dig deeper using the links on the right. 

NOVA6 Sample Characters - Talisker's Company

posted Jun 15, 2016, 1:32 PM by Shane Harsch


Here are the core setting characters re-imagined in NOVA6. This is a first pass using the current playtest rules, so they are certainly not perfect but they will definitely give you a sense of what a NOVA6 Fantasy Character will look like. I'm sure after Origins there will be some tweaking. 

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