The Sea of Tears region commands the focus of narosian history since the dawn of time. Such history is both wide and deep in its complexity, as well as endlessly debated by those scholars who have managed to assemble various pieces of its evidence. What follows is the detail of the story of the world known to those narosians who have studied, learning of creation, civilization, the current order of nations, and prominent geography. Most however are likely to know only the most basic of details, and then only the most recent of events.
After centuries of neglect, the holy seals created by the Warders of Alantra have started to fail, allowing the Endrori, the long imprisoned dark minions of Endroren, to unleash their vengeance upon the children of Lensae, the sun. Meanwhile, demons driven by the unknowable motivations of Qliphothic gods crawl their way through cracks in space to seed the world with Voidspawn. What little hope and prosperity has finally taken hold is threatened with oblivion.
Answering a call from Lord Drakewyn of Aetaltis and sanctioned by the holy Orders of Lensae, small bands of independent heroes from around the Sea of Tears rise in defense. These stalwart adventurers fight the battles armies cannot fight, delve deeper than others dare, and serve as beacons of promise in a world growing darker with each passing day. They are the last best hope for the people of Narosia.
Time is measured relative to the Current Era (CE) which starts with the arrival of the Atlan. BCE (Before Current Era) refers to the years prior. Both the Tsverg and the Elori maintain calendars that have dates of origin prior to their arrival, but with the rise of the Atlan as the dominant race on Narosia most people have adopted their calendar out of both practicality and respect.
Recognizing the need for a new strategy, Lord Drakewyn, King of Aetaltis, delivered the Declaration of Talimane in 917 CE. The armies of the new kingdoms are strong, but they are slow and unwieldy. The King needed small groups ready to take on the threat on their own, striking where the enemy does not expect them, reaching out to the places the armies cannot reach, and delving into those places the common man will not go. This declaration acknowledged adventurers as a force for good, and created a system that allows nobles and those in authority to sanction these explorers in pursuit of peace, safety, and security. The world needs heroes with the will to face its myriad threats.
The Declaration of Talimane has opened the world to a new Age, a time when bold warriors, crafty rogues, wise wizards, and pious channelers bring the battle to the enemy. From the twisted woods of the Wilderland to the darkest Deepland halls, they strike the foe wherever it rears its ugly head. The battle is hard and they face nearly impossible odds, but if these courageous adventurers can hold back the forces of evil and destruction long enough for the new kingdoms to strengthen their defenses, then hope remains alive!