Vocations compliment archetypes as they generally reflect a person’s goals, ethics, and general outlook on life. It encompasses philosophical ideals such as the person’s basic values, and can influence material issues such as how he makes a living. Most people have a single disposition although it isn’t unheard of for a person to have mixed ideals that draw them into multiple dispositions.
While the people of Narosia don’t really talk about vocation as a social construct, they are very aware of the different types of people that the dispositions described here represent. For instance, if someone knows that you’ve dedicated your life to the eradication of the Endrori no matter what the cost and with no interest in personal gain, he will immediately consider you a Guardian. The image of a Guardian is clearly ingrained in the social consciousness even though there aren’t Guardian guilds or similar social structures.
Each vocation is defined as a Template of skills and abilities attributed to that archetype. The total cost of each Template is 15 Character Points. Each Template may also include Complications. These Complications are mandatory and often reflect how other people perceive such an individual or duties that may be required of that individual. Additionally, a list of suggested Complications common to individuals with that Disposition can be found in Chapter 8 Complications. All applicable Complications are part of the Matching Complications required as part of Character Creation.
Everyone needs to make a living, and the bounty hunter found out he could make his by killing endrori. The bounty hunter's actions might help the locals or they may work to the political advantage of the region's leaders, but then again, they might not. As long as the bounty hunter gets paid for his kills, he doesn't care.
Disasters of every kind have rocked the Sea of Tears basin over the ages. Too often, the victims of these disasters were forced to flee with little or no notice, leaving behind everything they owned. Delvers are adventures that track down this abandoned wealth for fortune, glory, and the sheer challenge of the hunt. They’ll take wild risks on the mere chance that they’ll uncover a forgotten horde of ancient treasure.
The open road, the prow of a ship, or the ruins of a long forgotten elori city; only in settings like these is the explorer truly alive. He needs to know what lies beyond the next rise and won't rest until he has found out. Equally important to the explorer is returning to tell the tale of what he has discovered, for what good is discovery if no one benefits from it. Of course the explorer doesn't mind the well-deserved credit that goes along with the reporting of such discoveries as well.
The Sea of Tears basin is a land fraught with danger and the guardian has appointed himself the defender of all those unable to protect themselves. From hunting down marauding bandits to thwarting the cruel depredations of the Endrori, the guardian throws himself between these threats and the general populace. He doesn’t see this as a choice, but a personal responsibility that comes with his natural ability to overcome these dangers.
Holy Servitors are the chosen ones of the Enaros. They serve as the mortal representatives of the gods, and can directly channel the divine essence of the Enaros. This rare gift gives the Holy Servitor the powers to heal the sick, construct blessed seals, repel undead, and exhibit a variety of other divine powers.
Narosia is home to several specific forms of martial arts. The arts presented here represent those most popular in the Kingdom of Aetaltis. As an expansive culture with formal sports, competitions, and highly ordered military, the Kingdom of Aetaltis is home to many popular forms of martial arts.
While effective in the structured games, Aetaltan Battlesport is sometimes a less practical fighting style. Numerous schools exist and compete in the games, and even in the streets, as members of the schools challenge each other.
Maneuver COST OCV DCV Notes
Iron Guard, short for Iron Guard Body Combat System, is a brutal style involving grappling, punching, stomach-kicking, legsweeping, joint-locking and joint-breaking. The maneuver listed as Kick or Punch is precisely that; the fighter can choose each round whether he wishes to punch or kick.
Requirements: Characters must have STR 13, CON 15, PD 4, and REC 6 to survive training.
All elite soldiers are trained in a specific set of maneuvers designed to enhance their effectiveness with the primary weapons of the Aetaltan Army: spear and shield. Aetaltan soldiers are some of the finest warriors on the battlefield, excelling in group manevuers and combined arms.
Requirements: Soldier Background.
Pay a mercenary an honest wage and he'll fight to his last breath for you. Lie to him or try to cheat him out of his gold and you'll quickly find yourself at the other end of his sword. Mercenaries are in the business of war. They fight for pay and as long as the pay keeps coming they'll keep fighting.
Like a predator stalking his prey, the scholar hunts knowledge with a single-minded determination. His curiosity knows no bounds and he will risk life and limb to acquire new information. Everything he learns is carefully recorded in thick tomes and then he sets out once again in search of his illusive quarry.
Wizards are trained in the finer points of essence shaping. They study the science of essence and how it acts as a force of nature rather than simply mastering specific spell patterns. Wizards do not belong to any particular mage guild, but their skill reflects the fundamentals necessary to become a member.