10 - Complications

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      Characters have weaknesses as well as strengths; you need both to create an interesting, well-rounded individual. Narosia represents a characters weaknesses with Complications. Complications help develop a characters background and personality, and provide the GM with interesting ideas for adventures. They are as important a part of a character as his Powers or Skills.

      The list of Complications is divided into General, Cultural, Archetype, and Disposition. Choose 50 points worth of Matching Complications.

 

Character Creation Steps

1. Grab a blank Character Sheet

2. Choose a Racial and Cultural Template (20 points)

3. Choose an Archetype (25 points)

4. Choose a Disposition (15 points)

5. Choose a Background (10 points)

6. Choose Characteristic Sets (5 Sets; 50 points)

7. Choose additional Abilities (Skills, Talents, or Perks; 30 points)

8. Choose 50 points of Matching Complications

9. Purchase Equipment with 250 SP



GENERAL COMPLICATIONS

Value    Complication

10         Bad Luck:  Unluck 2d6

15         Claustrophobia:  Psychological Complication (Uncommon, Total)

Psychological Complications

            The intensity of Psychological Complications often varies from character to character. One character might be extremely curious (intensity = Total) while another might be only slightly curious (intensity = Moderate). The description serves as a roleplaying guideline, while also providing a clear mechanic should the player desire his character to take a course of action that his complication would otherwise require (e.g., climbing a ladder if afraid of heights.)

            Moderate:  Decides characters choice of targets and reaction to situations; character may only change actions if he succeeds an EGO +5 Roll.

            Strong:  Character takes irrational actions concerning the situation, may only change actions if he makes an EGO Roll.

            Total:  Character becomes totally useless or completely irrational in the situation, and will not change his mind for any reason; EGO Roll at -5 (minimum) required to change actions (if the GM allows such a roll at all)


15         Code of Honor:  Psychological Complication (Common, Strong)

10         Coward:  Psychological Complication (Uncommon, Strong)

10         Curious:  Psychological Complication (Uncommon, Strong)

10         Destitute: Social Limitation. Starting wealth is 5% normal. All purchases after initial outfitting costs 10 times normal. Additionally, treat the character as if he had 8d6 Unluck, Only When Handling Money.

10         Enemy:  Hunted (Personal enemy character has (supposedly?) wronged; Infrequently, As Powerful, Capture/Kill)

15         Ethos:  Psychological Complication (Common, Strong)

            Notes:  Examples include Scrupulous (law abiding), Anarchic (law disdaining), Virtuous (dedicated to good works), Egocentric (focused on advancement of the self), Aristocratic (for nobility), Bourgeois (for the people), or to any organization, country, race, or cause. Intensity is assumed to be Strong, but some characters may only have an intensity of Moderate (-5 points) while others may have an intensity of Total (+10 points), implying either a casual Ethos or a fanatical one.

15         Gullible:  Vulnerability (1 1/2x Effect from Influence attempts, Very Common)

            Note:  In Skill vs. Skill contest, the character is at -2.

5          Harmful Secret:  Social Complication (Infrequently, Minor)

            Note:  The secret, if revealed could cause harm to the character or be usable to blackmail him.

10         Heavy Sleeper:  Physical Complication (Infrequently, Slightly)

            Note:  -9 to wake up (instead of -6)

15         Hideously Scarred:  Distinctive Features (Concealable With Effort, Always Noticed)

15         Hunting Personal Enemy:  Psychological Complication (Common, Strong)

20         One-Eyed:  Physical Complication (Lacks depth perception: 1/2 OCV with all Ranged Attacks, no peripheral vision on one side (Frequently, Greatly Limiting))

15         Overconfident:  Psychological Complication (Common, Strong)

5          Personality Trait:  Psychological Limitation (Uncommon, Moderate)

            Note:  A significant personality trait that can affect your character's course of action. Minor intolerances, hatreds, foibles, vices, calling cards, signature moves/sayings, etc.

10         Phobia:  Psychological Complication (Uncommon, Strong)

5          Poor: Social Limitation. Starting wealth is 20% normal. All purchases after initial outfitting costs 2 times normal. Additionally, treat the character as if he had 4d6 Unluck, Only When Handling Money.

10         Protector:  Psychological Complication (Uncommon, Strong)

10         Vengeful:  Psychological Complication (Uncommon, Strong)

15         Vow:  Psychological Complication (Uncommon, Total)

            Note:  Vow can vary in scope. If it is Common, increase the value by +5. If it is Very Common, increase the Value by +10.

 

CULTURAL COMPLICATIONS

            These Complications reflect the the challenges and personality traits associated with most members of a particular culture. They are the generalizations most people make about the culture. These Complications are optional. 

AETALTAN CULTURAL COMPLICATIONS

Value    Suggested Complications

10         Psychological Complication: Cultural Arrogance (Uncommon, Strong)

10         Psychological Complication: Intolerant Of Ignorance (Uncommon, Strong)

10         Psychological Complication: Scrupulous Ethos (Common, Moderate)

10         Psychological Complication: Truthful (Uncommon, Strong)



ELORI CULTURAL COMPLICATIONS

Value    Suggested Complications

10         Psychological Complication: Champion Of The Natural World (Uncommon, Strong)

15         Psychological Complication: Virtuous Ethos (Common, Strong) 



ICEWALKER CULTURAL COMPLICATIONS

Value    Suggested Complications

15         Bloodfrenzy: Enraged when first blood is drawn from him (Uncommon), go 11-, recover 11-

5           Physical Complication: Illiterate (Infrequently, Barely)

10         Psychological Complication: Anarchic Ethos (Common, Moderate)

10         Psychological Complication: Callous (Uncommon, Strong)

10         Psychological Complication: Intolerant Of The Weak (Uncommon, Strong)

10         Psychological Complication: Scorns Civilized People and Practices (Common, Moderate)


MALDERG CULTURAL COMPLICATIONS

Value    Suggested Complications

10         Psychological Complication: Bourgeois Ethos (Common, Moderate)

10         Psychological Complication: Communal Work Ethic (Uncommon, Strong)

15         Psychological Complication: Scrupulous Ethos (Common, Strong)

10         Psychological Complication: Frugal (Uncommon, Strong)


ARCHETYPE COMPLICATIONS

            These Complications reflect the the challenges and personality traits associated with certain adventurer Archetypes. These Complications are optional.


CHANNELER COMPLICATIONS

Value    Suggested Complications

15         Psychological Complication: Devoted To The Triumph Of The Enaros Over Endroren (Common, Strong)

10         Psychological Complication:  Intolerant Of Cruelty (Uncommon, Strong)

15         Psychological Complication: Virtuous Ethos (Common, Strong)


FIGHTER COMPLICATIONS

Value    Suggested Complications

25         Battle Rage:  Enraged (In combat (Very Common), go 11-, recover 11-)

25         Berserker:  Berserk (When wounded (loss of BODY) (Uncommon), go 11-, recover 11-)

5          Hunted By Past Opponent (As Powerful, Limited Geographic Area, Infrequently, Harshly Punish or Kill)

5          Negative Reputation:  Dirty Fighter (Frequently, Known Only To A Small Or Limited Group)

15         Psychological Complication:  Acts Superior To Those Who Are Weaker (Common, Strong)

10         Psychological Complication:  Fights Fair (Uncommon, Strong)

            Note: Character will always match his oppoenent with a similar weapon and will never attack from surprise or while the opponent is down.

10         Psychological Complication:  Intolerant Of Cowards (Uncommon, Strong)

15         Psychological Complication:  Loves To Fight (Common, Strong)


ROGUE COMPLICATIONS

Value    Suggested Complications

5          Hunted By Authorities (More Powerful, Limited Geographic Area, Infrequently, Mildly Punish: 100sp fine and 30 days prison)

            Note: Character is a wanted man from specific region (e.g. a local sheriff).

10         Psychological Complication:  Noble Thief Will Not Steal From The Poor (Uncommon, Strong)

5          Psychological Complication:  Secretive (Uncommon, Moderate)

15         Psychological Complication:  Thrill Seeker (Common, Strong)

15         Psychological Complication:  Wealth Hunter (Common, Strong)

5          Watched By Thieves Guild (More Powerful, Limited Geographic Area, Extensive Non-combat Influence, Infrequently, Only Watching)

            Note: This is only appropriate if the character is thieving in a guild controlled area.


SHAPER COMPLICATIONS

Value    Suggested Complications

5          Harmful Secret: Social Complication (Infrequently, Minor)

            Note: Something in the past could damage the characters reputation

10         Psychological Complication:  Pursues Arcane Power Above All Else (Uncommon, Strong)

10         Psychological Complication:  Intolerant Of The Ignorant (Uncommon, Strong)

10         Violent Focus: Enraged when interrupted (Uncommon), go 8-, recover 11-


DISPOSITION COMPLICATIONS

            These Complications reflect the the challenges and personality traits associated with most individuals of a particular Disposition. These Complications are optional.


BOUNTY HUNTER COMPLICATIONS

Value    Suggested Complications

15         Psychological Complication: Always Gets His Man (Common, Strong)

15         Psychological Complication: Loner (Very Common, Moderate)

            Note: Character prefers to operate alone and will make most decisions in the context of limiting social interaction, possibly to his detriment.

10         Psychological Complication: Thrill of the Hunt (Uncommon, Strong)

            Note: Character will not miss an opportunity to pursue a mark.


DELVER COMPLICATIONS

Value    Suggested Complications

15         Psychological Complication: Greedy (Common, Strong)

15         Psychological Complication: Loner (Very Common, Moderate)

15         Psychological Complication: Thrill Seeker (Common, Strong)

            Note: Character prefers to operate alone and will make most decisions in the context of limiting social interaction, possibly to his detriment.


EXPLORER COMPLICATIONS

Value    Suggested Complications

15         Psychological Complication:  Cannot Resist The Lure Of Mystery (Common, Strong)

15         Psychological Complication:  Overconfident (Common, Strong)

15         Psychological Complication:  Treasure Hunter (Common, Strong)      


GUARDIAN COMPLICATIONS

Value    Suggested Complications

15         Psychological Complication:  Code Of Honor (Common, Strong)

15         Psychological Complication:  Scrupulous Ethos (Common, Strong)

15         Psychological Complication:  Takes The World On His Shoulders (Common, Strong)

15         Psychological Complication:  Truthful (Common, Strong)

15         Psychological Complication:  Virtuous Ethos (Common, Strong)

15         Psychological Complication:  Will Never Refuse Request For Aid (Common, Strong)


HOLY SERVITOR COMPLICATIONS

Value    Suggested Complications

20         Psychological Complication:  Devotion to Enaros and Divine Purpose (Very Common, Strong)

15         Psychological Complication:  Zealot (Common, Strong)


MARTIAL ARTIST COMPLICATIONS

Value    Suggested Complications

10         Psychological Complication:  Martial Overconfidence Fighting Style Is Superior To Others (Uncommon, Strong)

10         Psychological Complication:  Martial Focus Singular Focus On The Objective Until It Is Resolved (Uncommon, Strong)

10         Psychological Complication:  Always Training (Uncommon, Strong)


MERCENARY COMPLICATIONS


Value    Suggested Complications

15         Psychological Complication:  Always Looking For The Next Job (Common, Strong)

15         Psychological Complication:  Has A Price (Common, Strong)

10         Psychological Complication:  Stays Bought (Uncommon, Strong)

15         Psychological Complication:  Values Money More Than He Should (Common, Strong)


SCHOLAR COMPLICATIONS

Value    Suggested Complications

15         Psychological Complication:  Absent Minded (Common, Strong)

15         Psychological Complication:  Curious (Common, Strong)

10         Psychological Complication:  Oblivious When Focused (Uncommon, Strong)

10         Psychological Complication:  Pursues Knowledge Above All Else (Uncommon, Strong)


WIZARD COMPLICATIONS

Value    Suggested Complications

15         Psychological Complication:  Bored By The Mundane World (Common, Strong)

15         Psychological Complication:  Solves Everything With Magic (Common, Strong)

15         Psychological Complication:  Those Who Shape Essence Shape The World (Common, Strong)

 

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