The Sixth Edition of the HERO System is the culmination of nearly thirty years’ worth of game design and play experience. The HERO System was first published as Champions in 1981, and was officially expanded into a truly “universal” role- playing game system with the release of the Fourth Edition in 1989. Those rules were improved upon in the Fifth Edition (2002) and Fifth Edition, Revised (2004). And now in turn the Sixth Edition builds upon the Fifth Edition and decades of experience with the HERO System rules to make them more fun and flexible than ever before!
The HERO System Philosophy discusses the principles and guiding philosophies that affect the design and play of the game, to provide you with an idea about how to approach the rules in general. After that comes Basic Rules And Concepts. It provides a brief glimpse of what the HERO System is and does, and shows how you can use it to create some of the most enjoyable roleplaying games you’ve ever played in.
If those seem like more than you are interested in, attached to this page is the HERO System in 2 Pages. This is a handy sheet to share with new players as you kick-off your HERO adventuring.
While Narosia will include all of the rules you need to play, the full extent of the HERO System can be leveraged in your games, including optional rules, variant rules, and a variety of resources that can expand your adventures.
The two volumes of the Sixth Edition — Character Creation (“6E1”) and Combat And Adventuring (“6E2”) — provide you with all the rules you need to create characters and campaigns set in any time, place, or genre. But there’s a lot more HERO System information and resources available if you want them.
Additionally, these two volumes have been condensed into the definitive version of HERO Sixth Edition: Champions Complete. This 240-page book includes all of the rules and powers of the two volumes with the minimal amount of text necessary to cover all the details. The result is a clear, compact, and concise version of the rules. At $40 for the Book and PDF, it is by far the most economical way to get into HERO.
The HERO System Core Library includes supplements providing detailed information about a subject for any HERO System game! Besides the Sixth Edition rulebooks themselves, the Core Library includes:
But the Core Library is only the beginning. Hero Games and the HERO System have been around for about 30 years, so there are lots of supplements you can use with the HERO System rules. Although the rules have changed significantly in many ways from edition to edition, the central elements of the HERO System have remained virtually unchanged over the decades. That means nearly any existing supplement, not just the ones Hero Games publishes in the future, can be a part of your Sixth Edition games. In particular there are thousands of pages’ worth of supplements for the Fifth Edition that are easy to adapt to and use with the Sixth Edition rules.