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Tsverg Delver

Threnn Hethkett

Characteristics

Val Char Roll Notes
15 STR 12- HTH Damage 3d6 END [1]
13 DEX 12-
13 CON 12-
18 INT 13- PER Roll 13-
5 EGO 10-
5 PRE 10- PRE Attack: 1d6
 
5 OCV
6 DCV
2 OMCV
3 DMCV
3 SPD Phases: 4, 8, 12
 
6 PD 6 PD (3 rPD)
6 ED 6 ED (3 rED)
6 REC
4 EREC
25 END
10 ESS
11 BODY
25 STUN

Movement

Combat Non-Combat
Run 10m 20m
Swim 0m
H. Leap 1m
V. Leap 0 1/2m

Skills

Malderg Skills
1) CuK: Malderg 13-
2) AK: Malador 8-
3) Acting 8-
4) Conversation 8-
5) Healing 8-
6) PS: Armorsmith 11-
7) Persuasion 8-
8) Shadowing 8-
Languages
1) Language: Tsverg (idiomatic)
2) Language: Written (Fully Literate, Rogue Signs)
3) Language: Endrornic (basic conversation)
4) Language: Gral (fluent conversation)
5) Language: Tsaal (fluent conversation)
Breakfall 12-
Concealment 13-
Climbing 12-
Deduction 13-
Fast Draw (Whips, Daggers, Axe) 12-
KS: Locks 13-
KS: Traps 13-
Lockpicking 12-
Mechanics 13-
Security Systems 13-
Stealth 12-
Survival (Underground) 13-
+1 Overall
WF: Axes, Hammers, and Picks, Blades, Clubs & Maces, Fist-Loads, Greypowder Handgonnes, Thrown Axes, Hammers, & Clubs, Thrown Javelins & Spears, Thrown Knives & Darts, Thrown Rocks, Unarmed Combat
Weapon Specialist (Off-Hand Defense)

Talents

Lightsleep
Armor Expert
Trap Awareness (Trap Feel)
Dauntless: Fearless +10

Perks

Fringe Benefit: Member of the Lower Nobility

Complications

Negative Reputation: Dour & Taciturn, Infrequently
Notes: This reputation provides -1/1d6 on friendly Interaction skill rolls
Psychological Complication: Scrupulous Ethos (Common; Moderate)
Psychological Complication: Bourgeois Ethos - Fights for the people (Common; Moderate)
Psychological Complication: Communal Work Ethic (Uncommon; Strong)

Powers

Power END
Tsverg Sized: Medium (0, 1.4m, 60kg): +1 DCV, Size Modifier (+0)
Extended Lifespan: LS (Longevity: 400 Years) 0
Low-Light Vision: Nightvision; Requires 1 candle power of light within 16m (-1/2) 0
Tsverg Metabolism: Regeneration (1 BODY per Week) 0
Hardy Constitution: +8 CON; Only to Resist Poison & Disease (CON Bonus applies to characteristic rolls as well; -1 1/2)
Temperature Resistance: LS (Safe in Terrestrial Heat/Cold (-2 Levels to +4 Levels)) 0
Tsvergic Traits
1) Altitude Acclimation: LS (Expanded Breathing; Thin Air)
0
2) Imposing Presence: +1/+1d6 Striking Appearance (for Fear/Intimidation Only; Penalty to friendly Interaction rolls)
3) Iron Will: +2 with EGO Roll
4) Darkvision: Nightvision
0

Equipment

Equipment Value Mass END
Heavy Leather: Resistant Protection (3 PD/3 ED) 110.00sp 10.00kg 0
Pouch, belt: 5kg
Notes: 99sp, 6cp
1.00sp 0.50kg 0
Earwax: 0
Waterskin: 2kg 1.00sp 2.00kg 0
Flint and Steel: 1.00sp 0.01kg 0
Whetstone: 0.02sp 0.25kg 0
Traveler's outfit: 5.00sp 3.00kg 0
Whip: Stretching 2m, DEF 4 BODY 2; Only to Grab One Limb (-1), Lockout (Can't Cause Damage While Grabbing; -1/2) plus RKA 1/2d6, Range 2" (+0)
Notes: 1 extra on Orek
1.00sp 1.00kg 2
Arzhak (Tsvergic Handaxe): HKA 1d6+1 (1 1/2d6 w/STR); STR Min 8 (-1/4) 67.00sp 1.00kg 2
Tsvergic Prybar: +5 STR with successful DEX roll. plus HtH Attack +3d6; STR Min 5 (-1/4), HtH Attack (-1/4) 20.00sp 1.50kg 1
Dagger: HKA 1/2d6 (1 1/2d6 w/STR) (Throwable*)
Notes: (x3 number of items)
17.00sp 0.40kg 1
Twofold Pack, all slots: Current 24.65kg
Notes: Holds 40kg but weighs 20kg.
540.00sp 14.30kg
1) Sack: 20kg
Notes: (x2 number of items)
0.10sp 0.25kg 0
2) Caltrops:
2.00sp 1.00kg 0
3) Piton:
Notes: (x6 number of items)
0.10sp 0.25kg 0
4) Chalk: per piece
Notes: (x3 number of items)
0.01sp 0.01kg 0
5) Rope, hempen: 16m/50'
1.00sp 5.00kg 0
6) Rations, iron: per day
Notes: (x3 number of items)
1.00sp 0.25kg 0
7) Delvers' Tools: +1 with Delving Skills (Without these tools the delver is at -2)
25.00sp 0.50kg
8) Hammer:
0.50sp 1.00kg 0
9) Bedroll:
0.10sp 2.00kg 0
10) Potion of Minor Healing: 2d6N Healing
Notes: (x2 number of items) DEF 5 BODY 3
10.40sp 0.25kg 0
11) Potion of Lesser Healing: 4d6N Healing
Notes: DEF 5 BODY 3
40.00sp 0.25kg 0
12) Flask: 5 shots/.25kg
Notes: DEF 5 BODY 3
0.10sp 0.25kg 0
13) Mug/Tankard, clay: 0.5kg
0.02sp 0.40kg 0
14) Mirror, Small Steel:
Notes: DEF 5 BODY 1
10.00sp 0.20kg 0

Biography

Appearance:
Tsvergs have barrel chests, thick limbs, and broad faces, with tan to fair skin. They are physically strong and have remarkable resistance to pain, disease, and other hardships. Men and women wear their hair long and men grow long beards. Both sexes style their hair with intricate braids, the designs of which are representative of their clan affiliation. Tsvergic clothing is non-descript and utilitarian, normally dyed in deep earth tones.
Hair Color: Brown Eye Color: Brown
Height: 1.40 m Weight: 60.00 kg

Background/History: Before the Age of Darkness the tsvergs made their homes in the vast underworld halls of the deeplands, but today the majority of tsvergs live in the lands of Malidor. Still, their hearts always long to return to their ancient homeland. A small group of tsvergs known as the Liberators have decided to make that dream a reality by establishing new deepland colonies, but the danger of living in the Endrori infested deeplands has kept their numbers to a minimum.

    Modern tsvergs live in houses built from stone and it is unusual for a tsvergs to live somewhere that would force them to build with anything else. Wealthy tsvergs sometimes hollow out above ground rock outcroppings, offering a sense of the once great deepland halls of their ancestors.

    There are legends in Threnn's family that prior to the Age of Darkness they were nobles in a great Deepland kingdom. As a result, Threnn has dedicated himself to reclaiming the Tsvergic Halls and dreams of one day becoming a Liberator.


Personality/Motivation: The stern exteriors of the tsvergs mask hearts that burn as hot as a blacksmith's forge. A history of hardship and betrayal has made them tough, wary, and practical, but when their passions are aroused tsvergs act on pure emotion.

    Threnn is deeply embittered by the loss of the Tsvergic Halls. He is feels the Enaros have much to make up for. He is stubborn as a mule and the team has yet to see him in a good mood.


Quote: "Back off lad! I can hold it just fine by myself."

    "Come back here ya dark hearted fiends. I'll give ya a taste of my axe!"

    "Phaw! Keep yer god fearin' to yerself and leave me out of it!"

Powers/Tactics: Threnn respects all the members of his team since each has proven to be honorable and hardworking. He sees the channeler and cleric as misguided and naive but he still respects them. Everyone must do their part... there is no room for sloth.
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