Atlan Channeler Orisons

MOONLIGHT (AELOS) 

Target: Area/Indirect
Range: Standard
Duration: Extended Blessing
Tone: Prayer
Class: Offensive/Utility (Complex)

The channeler illuminates the surrounding area to provide dim moonlight, eliminating some darkness penalties. Beyond the area of the orison there is no bonus to PER to offset darkness penalties, but any character with Moonvision will be able to see perfectly out to double the radius: 32モ (64m). 

Common Modifiers: 
Prayer (Extra Time (Full Phase), Concentration (0 DCV); -1/2)  
Costs Only To Activate (+1/4)  
Blessing (Uncontrolled) (14- Burnout; -2 per step on Time Chart after first use; +1/2)  
Moonlight Only (-1)  
Extended Blessing (First Burnout Roll is at 1 Minute; +1/2)  
Normal Sight Only (-1/2)  
Indirect (Source Point can vary from use to use, path is from Source Point to target; +1/2)  

MAG EFFECT  
3         Sight Group Images, +/-2 to PER Rolls, Area Of Effect (4m Radius; +1/4)  
4         Sight Group Images, +/-2 to PER Rolls, Area Of Effect (8m Radius; +1 1/4), Mobile (24m per Phase; +3/4)  

NUMOSFIRE (AELOS) 

Target: Single
Range: Limited
Duration: Instant
Tone: Cant
Class: Offensive

A focused beam of divine moonlight destroying any spiritual abomination it hits. 

Common Modifiers: 
Attack Versus Alternate Defense (Power Defense; +1)  
Does BODY (+1)  
Affects Desolidified Spirits (+1/4)  
Spirits & Undead Only (-1)  
Limited Range (-1/4)  
Cannot Use Targeting (-1/2)  
Beam (-1/4)  
Perceivable (-1/4)  

MAG EFFECT  
1         RKA 1 point (PowD)  
2         RKA 1/2d6 (PowD)  
3         RKA 1d6 (PowD)  
+1         plus +1 DC 

RADIANCE OF NUMOS (AELOS) 

Target: Area
Range: Limited
Duration: Instant
Tone: Cant
Class: Offensive

The target area is filled with divine moonlight, destroying any spiritual abomination therein, even if the spirit has no physical form. 

Common Modifiers: 
Attack Versus Alternate Defense (Power Defense; +1)  
Does BODY (+1)  
Affects Desolidified Spirits (+1/4)  
Spirits & Undead Only (-1)  
Limited Range (-1/4)  
Cannot Use Targeting (-1/2)  
Perceivable (-1/4)  
Area Of Effect (4m Radius; +1/4)  
Indirect (Source Point can vary from use to use, path is from Source Point to target; +1/2)  

MAG EFFECT  
1         RKA 1 point (PowD)  
3         RKA 1/2d6 (PowD)  
4         RKA 1d6 (PowD)  
5         RKA 1d6+1 (PowD)  
7         RKA 1 1/2d6 (PowD)  

CODEX - ALANTRA

CLEANSING (ALANTRA) 

Target: Single
Range: Touch
Duration: Blessing
Tone: Prayer
Class: Utility (Complex)

This orison suspends the effects of any disease and prevents further infection. The boon is triggered by exposure to disease, at which point the blessing begins to fade. Any active diseases are immediately Dispelled if the disease is resisted with Life Support, but any damage that has been suffered remains. 

Common Modifiers: 
Prayer (Extra Time (Full Phase), Concentration (0 DCV); -1/2)  
Usable On Others (+1/2)  
Costs To Activate (-1/4)  
Blessing (Uncontrolled) (14- Burnout; -2 per step on Time Chart after first use; +0)  
Boon (Trigger) (Activating the Trigger is an Action that takes no time, Trigger can expire (next sunrise); +1/4)  

MAG EFFECT  
1         LS (Immunity: Rabies)  
1         LS (Immunity: Fungal Infections)          
2         LS (Immunity: Bacterial Infections)  
3         LS (Immunity: Viral Infections)  
4         LS (Immunity: All Diseases) 

INVIGORATION (ALANTRA) 

Target: Single
Range: Touch
Duration: Instant
Tone: Cant
Class: Utility (Complex)

This orison has many uses ranging from bolstering those in battle to helping the incapacitated heal themselves by temporarily putting them in a recovery state where they can use their personal REC. In addition, this orison temporarily restores END equal to twice the amount of STUN rolled, unless the target is still below 0 STUN after the orison is applied. For example, if a character is at -50 STUN they would normally be unable to recover without the use of a healing orison. Yet generating 50 points of STUN healing in a single orison is quite challenging ミ only the most blessed of healers would be capable. Using Invigoration a channeler would be able to easily put the target at -30 STUN (and have no effect on END), at which point the target would be able to recover normally before the additional STUN from the orison faded. 

Common Modifiers: 
Only Restores To Starting Values (-1/2)  
Simple STUN/END (END recovered is 2x STUN rolled; +0)  

MAG EFFECT  
1         Aid STUN (END x2) 1 1/2d6   
2         Aid STUN (END x2) 3d6   
3         Aid STUN (END x2) 4d6+1   
4         Aid STUN (END x2) 5 1/2d6   

MASS INVIGORATION (ALANTRA) 

Target: Area (8m radius)
Range: Area
Duration: Instant
Tone: Cant
Class: Utility (Complex)

An area version of Invigration, the Selective and Accurate nature of this orison allows the channeler to affect only those targets he wishes without making an attack roll. 

Common Modifiers: 
Only Restores To Starting Values (-1/2)  
Simple STUN/END (END recovered is 2x STUN rolled; +0)  
Area Of Effect Accurate (8m Radius; +3/4), Selective (+1/4)  

MAG EFFECT  
1         Aid STUN (END x2) 0 1/2d6   
2         Aid STUN (END x2) 1 1/2d6   
3         Aid STUN (END x2) 2d6   
4         Aid STUN (END x2) 2 1/2d6   

PURIFICATION (ALANTRA) 

Target: Single
Range: Touch
Duration: Blessing
Tone: Prayer
Class: Utility (Complex)

This orison suspends the effects of any poison and prevents further intoxication. The boon is triggered by exposure to poison, at which point the blessing begins to fade. Any active poisons are immediately Dispelled if the poison is resisted with Life Support, but any damage that has been suffered remains. 

Common Modifiers: 
Prayer (Extra Time (Full Phase), Concentration (0 DCV); -1/2)  
Usable On Others (+1/2)  
Costs To Activate (-1/4)  
Blessing (Uncontrolled) (14- Burnout; -2 per step on Time Chart after first use; +0)  
Boon (Trigger) (Activating the Trigger is an Action that takes no time, Trigger can expire (next sunrise); +1/4)  

MAG EFFECT  
1         LS (Immunity: Haemotoxins)  
1         LS (Immunity: Microbe Toxins)  
2         LS (Immunity: Phytotoxins)  
2         LS (Immunity: Neuro Toxins)  
3         LS (Immunity: Zootoxins)  
4         LS (Immunity: All Poisons) 

SIMPLE HEALING (ALANTRA) 

Target: Single
Range: Touch
Duration: Instant
Tone: Cant
Class: Utility

The most basic of healing orisons, this is most often used to revive someone who is unconscious (e.g. excessive STUN) or when healing is needed in haste (e.g. in combat). Multiple intonations of this orison within a five minute period can only maximize the STUN healing -- BODY healing must still be healed all or nothing with a single intonation, although if a subsequent intonation would heal more BODY the higher value can be applied (if a previous healing did not actually heal the BODY of a lesser wound). 

Common Modifiers: 
Wounds Only (No Adjustment Powers) (-1/2)  
Decreased Re-use Duration (+1)  
All Or Nothing For BODY (Cannot Heal BODY Of Impairing/Disabling Wounds; -1/2)  

MAG EFFECT  
1         Healing Simple 0 1/2d6   
+1         plus Healing Simple 0 1/2d6  

WOUND REPAIR (ALANTRA) 

Target: Single
Range: Touch
Duration: Instant
Tone: Prayer
Class: Utility

A more advanced form of healing, this orison is far more effective in healing more grievous injury than Simple Healing. A casualty may benefit from both Wound Repair and Simple Healing at the same time. To heal an Impairing or Disabling wound the healer must succeed at a Healing skill roll, with a penalty of -1 per 2 full points of BODY damage in the wound. Success will heal (remove) the Impairing or Disabling effect if the result of the Healing dice is sufficient to heal the wound. Failure will still allow the wound to be healed, if the dice roll is sufficient, but the Impairing or Disabling effect becomes permanent. A healer may attempt a subsequent SS: Medicine roll to see that the wound is not going to heal properly and stop the prayer. This has no adverse affect other than the time and potential Disfavor from the initial prayer, and the healer may try again. A healer may use herbs, medicines, and tools to improve his Healing skill roll during the prayer. 

Common Modifiers: 
All or Nothing (-1/2)  
Decreased Re-use Duration (+1)  
Prayer (Extra Time (Full Phase), Concentration (0 DCV); -1/2)  
Requires A Roll (Healing roll; Required To Heal Impairing/Disabling Wounds; -1/2)  

MAG EFFECT  
1         Healing BODY 0 1/2d6   
2         Healing BODY 1 1/2d6   
3         Healing BODY 2d6   
4         Healing BODY 2 1/2d6   
5         Healing BODY 3d6+1   
6         Healing BODY 4d6   
7         Healing BODY 4 1/2d6   

CODEX - DROTH

ARMOR OF DROTH (DROTH) 

Target: Single
Range: Touch
Duration: Blessing
Tone: Cant
Class: Defensive (Complex)

Droth's blessing ensures the blessed may persist on the battlefield long enough to ensure all are given a fair trial. 

Common Modifiers: 
Stacked armor adds +1 if greater than half orison protection value (-1/4)  
Usable On Others (+1/2)  
Only In Battle (damage can be magical; -1/4)  
Boon (Trigger) (Activating the Trigger requires a Zero Phase Action, Trigger can expire (next sunrise); +1/4)  
Hardened (+1/4)  
Blessing (Uncontrolled) (14- Burnout; -2 per step on Time Chart after first use; +0)  
Mystic Defense (+0)  
Costs To Activate (-1/4)  

MAG EFFECT  
1         Resistant Protection (2 PD/2 ED)  
2         Resistant Protection (3 PD/3 ED)  

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