Fantasy has long been the most popular genre for gaming – in fact, it’s the genre that led to the creation of roleplaying games in the first place. But long before gaming came along, Fantasy was working its magic on the minds of readers. Beginning with the tales and legends of ancient days, and leading up to novels by such modern masters of the genre as Tolkien, Vance, Dunsany, Moorcock, Howard, Leiber, Kurtz, and Kay, stories of wizards, quests, swordplay, dragons, and magic have long enthralled us. In fact, most gamers come to Fantasy gaming through their love of Fantasy literature, rather than the other way around. Thanks to their interest in Fantasy, gamers have run Fantasy campaigns using the HERO System rules for decades – before there ever was an official “Fantasy Hero” book, in fact. No two Fantasy settings are identical, and the unmatched adaptability, flexibility, and customizability of the HERO System makes it a natural for Fantasy gaming. Rather than forcing you to use a predefined list of spells, monsters, or the like, Fantasy Hero lets you decide what magic is like, how characters create and cast spells, what attributes different types of characters have, how strong giants are, and how your Fantasy world functions.
This Quick Start is meant to allow you to jump into Fantasy gaming using the HERO System rules, but it does not stand on its own. combined with the Hero Basic Rulebook or the HERO System 6th Edition rulebook you will be able to build a variety of classic Fantasy characters, equip them, and take them on an adventure that will guide you through the rules and introduce you to Fantasy Hero.
The goal of this book is to kick-start a Fantasy Hero campaign. There is enough material in here to get your campaign off the ground, get everyone familiar with the rules, and help you to decide what you want to do next. These rules are assembled from the more extensive Fantasy Hero genre book, a sort of “guidebook” to the genre of Fantasy that shows you how to use the HERO System rules to create the sort of Fantasy campaigns and characters you want — whether that’s in the style of your favorite Fantasy novels, short stories, and movies, or some idea that’s entirely original to you.
The Game Master edition also includes the following chapters:
Additional adventures will also be available for use with the Quick Start rules. Each adventure introduces various elements of fantasy play and how they are handled in the Hero System.
The Appendix includes a blank Character Sheet, guidelines on how to complete it, as well as additional notes and resources.
Lastly, the Hero Games Forums are an excellent place to meet many of the fabulous people in the Hero community. If this Quick Start inspires you to kick off a new Fantasy campaign the forums are a great way to post any additional questions you might have about the rules, campaign design, or adventuring.
So, draw your sword, prepare your spells, and get ready — realms of wondrous Fantasy await!
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