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Xcrawl Races

Dwarf

Template Cost: 22 points

  • Tough: +2 CON   [Cost: 2]
  • Wise: +2 EGO   [Cost: 2]
  • Gruff: -1/1d6 Striking Appearance with all non-dwarves [Cost: -2]
  • Slow: Running -4m, Adjust characteristic and then delete   [Cost: -4]
  • Steady: Environmental Movement (no movement penalties while encumbered)   [Cost: 3]
  • Darkvision: Nightvision (Sight Group)   [Cost: 5]
  • Long-lived: LS (Longevity: 200 Years)   [Cost: 1]
  • Defensive Training: +2 DCV; against giants only (-2)   [Cost: 3]
  • Eye For Quality: +1 with any skill, Only determine the value of non-magical goods with gems or metals (-1)   [Cost: 1]
  • Hatred: +2 vs. Hit Location penalties; Only against orcs and goblinoids (-1 1/2)   [Cost: 2]
  • Stability: +2 DCV; against attempts to trip, shove, or knockdown (-2)   [Cost: 3]
  • Stonecunning: Detect Unusual Stonework (Sight Group)  plus +1 PER with Stonecunning   [Cost: 4]
  • Weapon Familiarity: Dwarven Weapons are not considered Uncommon   [Cost: 0]
  • Language: Dwarven (idiomatic; literate)   [Cost: 0]
  • Language: English (completely fluent; literate)   [Cost: 3]

Elf

Template Cost: 16 Points
  • Intellectual: +2 INT   [Cost: 2]
  • Agile: +2 DEX   [Cost: 4]
  • Delicate: -2 CON   [Cost: -2]
  • Low-Light Vision: Halve Darkness Penalties or Double Radius of Light Sources   [Cost: 1]
  • Elven Immunities: +1 with Ego Rolls; Only for Breakout Rolls (-1)   [Cost: 1]
  • Elven Immunities: LS (Immunity: Magical Sleep)   [Cost: 1]
  • Long-lived: LS (Longevity: 400 Years)   [Cost: 2]
  • Keen Senses: +1 PER with all Sense Groups   [Cost: 3]
  • Weapon Familiarity: Elven Weapons are not considered Uncommon   [Cost: 0]
  • Language: Elven (idiomatic; literate)   [Cost: 0]
  • Language: English (completely fluent; literate)   [Cost: 3]
  • Elven Magic: +1 PER to identify magic items  [Cost: 1]

Gnome

Template Cost: 21 points
  • Tough: +2 CON   [Cost: 2]
  • Naturally Agreeable: +2 PRE   [Cost: 2]
  • Small: -2 STR  [Cost: -2]
  • Small: +1 DCV   [Cost: 5]
  • Small: +2 with Stealth   [Cost: 4]
  • Short: Running -4m, Adjust characteristic and then delete   [Cost: -4]
  • Low-Light Vision: Halve Darkness Penalties or Double Radius of Light Sources   [Cost: 1]
  • Defensive Training: +2 DCV; against giants only (-2)   [Cost: 3]
  • Hatred: +2 vs. Hit Location penalties; Only against reptillians and goblinoids (-1 1/2)   [Cost: 2]
  • Keen Senses: +1 PER with all Sense Groups   [Cost: 3]
  • Illusion Resistance: +1 PER and Breakout Rolls versus illusions   [Cost: 2]
  • Weapon Familiarity: Gnomish Weapons are not considered Uncommon   [Cost: 0]
  • Language: Gnome (idiomatic; literate)   [Cost: 0]
  • Language: English (completely fluent; literate)   [Cost: 3]

Gnome Options

  • Gnome Magic: Aid Illusion Powers 1 1/2d6, Variable Special Effects (Limited Group of SFX; +1/4); Only to Aid Self (-1), Increased Endurance Cost (x3 END; -1), Instant (-1/2)   [END: 3; Cost: 3]
  • Dancing Lights: Sight Group Images; 1 Continuing Charge lasting 1 Minute (-1), Limited Range (30m; -1/4)   [END: [1 cc]; Cost: 4]
  • Ghost Sound: Hearing Group Images; 1 Continuing Charge lasting 1 Minute (-1), Limited Range (30m; -1/4)   [END: [1 cc]; Cost: 2]
  • Prestidigitation: Hearing Group and Normal Sight Images; No Range (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4)   [END: [1 cc]; Cost: 6]
  • Speak with Animals: Mind Link , Animal class of minds, Any Willing Target; Eye Contact Required (throughout; -1), 1 Continuing Charge lasting 5 Minutes (-3/4)   [END: [1 cc]; Cost: 5]

Halfling

Template Cost: 25 Points
  • Agile: +2 DEX   [Cost: 4]
  • Gregarious: +2 PRE   [Cost: 2]
  • Small: -2 STR  [Cost: -2]
  • Small: +1 DCV   [Cost: 5]
  • Small: +2 with Stealth   [Cost: 4]
  • Short: Running -4m, Adjust characteristic and then delete   [Cost: -4]
  • Reckless: +7 PRE; Only to resist fear and intimidation (-2)   [Cost: 2]
  • Halfling Luck: 1d6 Luck; if rolled, this will provide a nominal bonus or effect (+1 to a roll or +5 Characteristic or Power to resist an effect)  [Cost: 5]
  • Keen Senses: +1 PER with all Sense Groups   [Cost: 3]
  • Sure-Footed: +1 with Acrobatics, Breakfall, and Climb   [Cost: 3]
  • Weapon Familiarity: Halfing Weapons are not considered Uncommon   [Cost: 0]
  • Language: Halfling (idiomatic; literate)   [Cost: 0]
  • Language: English (completely fluent; literate)   [Cost: 3]

Half-Elf

Template Cost: 18 Points
  • Varied Nature: +2 to any Characteristic*   [Cost: 2]
  • Adaptability: +1 with single Skill or Characteristic Roll   [Cost: 2]
  • Multitalented: +1 with single Skill or Characteristic Roll (Can choose new skill every 100 total points); this can exceed campaign limits   [Cost: 2]
  • Elf Blood: Treat as both human and elven when appropriate   [Cost: 0]
  • Low-Light Vision: Halve Darkness Penalties or Double Radius of Light Sources   [Cost: 1]
  • Elven Immunities: +1 with Ego Rolls; Only for Breakout Rolls (-1)   [Cost: 1]
  • Elven Immunities: LS (Immunity: Magical Sleep)   [Cost: 3]
  • Long-lived: LS (Longevity: 200 Years)   [Cost: 1]
  • Keen Senses: +1 PER with all Sense Groups   [Cost: 3]
  • Language: English (idiomatic; literate)   [Cost: 0]
  • Language: Elven (completely fluent; literate)   [Cost: 3]

Half-Orc

Tempalte Cost: 14 points
  • Varied Nature: +2 to any Characteristic*  [Cost: 2]
  • Orc Blood: Treat as both human and orc when appropriate   [Cost: 0]
  • Infravision: IR Perception (Sight Group)   [Cost: 5]
  • Intimidating: +1/1d6 Striking Appearance, Fear & Intimidation Only (-1)  [Cost: 1]
  • Weapon Familiarity: Orc weapons are not considered Uncommon   [Cost: 0]
  • Orc Ferocity: +15 STUN, Trigger (Activating the Trigger is an Action that takes no time, Trigger requires a Turn or more to reset; When STUN is 0 or less; +1/4); 1 Charge (-2)   [Cost: 3]
  • Language: English (idiomatic; literate)   [Cost: 0]
  • Language: Orc (completely fluent, literate)   [Cost: 3]

Human

Total Points: 4
  • 1) Varied Nature: +2 to any Characteristic*   [Cost: 2]
  • 2) Skilled: +1 with single Skill or Characteristic Roll (Can choose new skill every 100 total points); this can exceed campaign limits   [Cost: 2]
  • 3) Language: English (idiomatic; literate)   [Cost: 0]

Human Options

  • Nobility: Language: Latin (completely fluent, literate) [Cost: 3]

*: The "+2 to any Characteristic" only applies to the following: STR, DEX, CON, INT, EGO, PRE. This should be purchased on the Powers tab so that is is above an beyond the Characteristic Maxima of 20.