Equipment Detail

Equipment

Acid (Flask)

RKA 1d6+1, Area Of Effect (1m Radius; +1/4), Destructive (Destroys any Focus on the location struck at 2 DEF per 1 BODY; Focus absorbs damage; +1/2) (35 Active Points); 1 Charge (-2), OAF Fragile Expendable (Difficult to obtain new Focus; -1 1/2), Extra Time (Extra Phase, Damage is spread over 4 segments; -3/4), Thrown (-1/4), Can Be Washed Off (-1/4)

Alchemist’s Fire (Flask)

RKA 1d6, Area Of Effect (1m Radius; +1/4) (19 Active Points); 1 Charge (-2), OAF Fragile Expendable (Difficult to obtain new Focus; -1 1/2), Thrown (-1/4)

Antitoxin

LS (Immunity: All terrestrial poisons); 1 Charge (-2), OAF Fragile Expendable (Difficult to obtain new Focus; -1 1/2), Time Limit (1 Hour; -3/4), Requires A Roll (CON roll versus each poison; -1/2)

Candle

RKA 1 point, Perceivable (Gives off +4 PER Light and illumination in a 1m radius, -1 PER per 1m from the source; +0), Persistent (+1/4), Constant (+1/2); OAF Fragile Expendable (Difficult to obtain new Focus; -1 1/2), No Range (-1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4), Gestures (-1/4), Always On (-1/4), 1 Continuing Fuel Charge lasting 1 Hour (-0)

Everburning Torch

Sight Group Images, +/-4 to PER Rolls, Persistent (+1/4), Reduced Endurance (0 END; +1/2); OAF (-1), Only To Create Light (-1), No Range (-1/2), Normal Sight Only (-1/2), Illumination to 3m, -1 PER per 1m thereafter (-1/2), Gestures (-1/4), Always On (-1/4)

Holy Water (Flask)

RKA 1 1/2d6, Affects Desolidified Undeat Targets If Poured On The Target (+0), Area Of Effect (1m Radius; +1/4) (31 Active Points); 1 Charge (-2), OAF Fragile Expendable (Difficult to obtain new Focus; -1 1/2), Versus Undead/Evil Outsiders Only (-1), Thrown (-1/4)

Lamp

Sight Group Images, +/-4 to PER Rolls; OAF Fragile (-1 1/4), Only To Create Light (-1), Illuminates to 2m, -1 PER per 2m thereafter (-1), No Range (-1/2), Normal Sight Only (-1/2), Gestures (-1/4), Restrainable (Only by means other than Grabs and Entangles; -1/4), Side Effects (Oil ignites on a 14-, burning for 1d6K every 3 segments in a 2m radius for remaining duration; -1/4), 1 Continuing Fuel Charge lasting 6 Hours (Fuel is Difficult to obtain; -0)

Lantern, bullseye

Sight Group Images, +/-4 to PER Rolls, Area Of Effect (40m Cone Explosion; Illuminates to 10m, -1 PER per 10m thereafter; +1/2), Thin Cone (-1/4); OAF (-1), Only To Create Light (-1), Normal Sight Only (-1/2), Gestures (-1/4), Limited Range (-1/4), Side Effects (Oil ignites on a 14-, burning for 1d6K every 3 segments in a 2m radius for remaining duration; -1/4), Restrainable (Only by means other than Grabs and Entangles; -1/4), 1 Continuing Fuel Charge lasting 6 Hours (Fuel is Difficult to obtain; -0)

Lantern, hooded

Sight Group Images, +/-4 to PER Rolls, Illuminates to 4m, -1 per 4m thereafter (+0); OAF (-1), Only To Create Light (-1), No Range (-1/2), Normal Sight Only (-1/2), Gestures (-1/4), Restrainable (Only by means other than Grabs and Entangles; -1/4), Side Effects (Oil ignites on a 14-, burning for 1d6K every 3 segments in a 2m radius for remaining duration; -1/4), 1 Continuing Fuel Charge lasting 6 Hours (Fuel is Difficult to obtain; -0)

Signal Whistle

Hearing Group Images, +/-4 to PER Rolls; OAF (-1), Set Effect (Only To Whistle; -1), No Range (-1/2), Incantations (Requires Incantations throughout; -1/2), Gestures (-1/4)

Smokestick

Darkness to Sight Group 2m radius; OAF Expendable (Difficult to obtain new Focus; -1 1/4), 1 Continuing Charge lasting 1 Turn (-1 1/4), Gestures (Requires both hands; -1/2), Range Based On STR (-1/4), Dissipated As Normal Smoke (-1/4)

Sunrod

Sight Group Images, +/-4 to PER Rolls; OAF Expendable (Difficult to obtain new Focus; -1 1/4), Only To Create Light (-1), No Range (-1/2), Normal Sight Only (-1/2), Illumination to 3m, -1 PER per 3m thereafter (-1/2), Gestures (-1/4), 1 Continuing Charge lasting 6 Hours (-0)

Tanglefoot Bag

Sticky Floor Change Environment (-6m of any mode of Movement), Area Of Effect (1m Radius; +1/4); 1 Charge (-2), OAF Fragile Expendable (Difficult to obtain new Focus; -1 1/2), Maximum reduction to half-movement (-1/4), Range Based On STR (-1/4), Limited Power Does not work under water and Half effect/duration in rain (-1/4)
plus
Goo Entangle 4d6, 2 PD/2 ED, Area Of Effect (1m Radius; +1/4), Takes Half Damage From Physical Attacks (except STR to break out) Limited Group (+1/4); 1 Charge (-2), Time Limit (1/2d6 Turns; -2), OAF Expendable (Difficult to obtain new Focus; -1 1/4), Does Not Prevent The Use Of Accessible Foci (-1), Target is 1/2 DCV and -1 OCV to attacks or Spellcasting Rolls (-1 DC for HTH damage) (-1/2), Range Based On STR (-1/4), Limited Power Does not work under water and Half effect/duration in rain (-1/4)

Thunderstone

Change Environment (-4 to Normal Hearing PER Rolls, Long-Lasting 1 Hour), Area Of Effect (2m Radius; +1/4), Effect only applies to targets in area during initial attack (+1/2); 1 Charge (-2), OAF Fragile Expendable (Difficult to obtain new Focus; -1 1/2), Range Based On STR (-1/4)

Tindertwig

RKA 1 point; 1 Charge (-2), OAF Fragile Expendable (Difficult to obtain new Focus; -1 1/2), No Range (-1/2)

Torch

RKA 1/2d6 (Can be used as a Club: 2d6N), Perceivable (Gives off +4 PER Light and illumination in a 3m radius, -1 PER per 3m from the source; +0), Persistent (+1/4), Constant (+1/2); OAF Expendable (Difficult to obtain new Focus; -1 1/4), No Range (-1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4), Gestures (-1/4), Always On (-1/4), STR Minimum 4 (-1/4), 1 Continuing Fuel Charge lasting 1 Hour (-0)

Vehicles

Carriage

This four-wheeled vehicle can transport as many as four people within an enclosed cab, plus two drivers. In general, two horses (or other beasts of burden) draw it. A carriage comes with the harness needed to pull it.


Size 2     Length 3.17m,  Width 1.59m,  Height 1.59m,  Volume 8m^3  Mass 400 kg,  OCV +1,  KB -2
STR 30    
DEX 10    
PD 3*    
ED 3*    
SPD 3    
OCV 3    
DCV 3    
BODY 12
        
* PD/ED Includes all powers
Movement: Ground Movement 16m/32m

Cost    Power                                                                                                                                                                                                                                                                    END 
             
Construction 

0           1) Wood: +1 PD; Limited Coverage Nearly 360 Degrees (Coverage does not protect some occupants; -¼) (Modifiers affect Base Characteristic) 

0           2) Wood: +1 ED; Limited Coverage Nearly 360 Degrees (Coverage does not protect some occupants; -¼) (Modifiers affect Base Characteristic) 

7           Ground Movement 18m, Wood, Spoked Wheel (4 PD/ED, 3 BODY); OIF (4 Wheels; -½), Towed (-½), Costs Endurance (Towing Creature’s; -½)                2 

Total Vehicle Cost: 23 

Cart

This two-wheeled vehicle can be drawn by a single horse (or other beast of burden). It comes with a harness.

Size 1     Length 2.52m,  Width 1.26m,  Height 1.26m,  Volume 4m^3  Mass 200 kg,  OCV +0,  KB -1
STR 15    
DEX 13    
PD 3*    
ED 3*    
SPD 3   
OCV 3   
DCV 3   
BODY 11
        * PD/ED Includes all powers
Movement: Ground Movement 16m/32m

Cost    Power                                                                                                                                                                                                                                                                    END

             
Construction

0
          1) Wood: +1 PD; Limited Coverage Nearly 360 Degrees (Coverage does not protect some occupants; -¼) (Modifiers affect Base Characteristic)

0
          2) Wood: +1 ED; Limited Coverage Nearly 360 Degrees (Coverage does not protect some occupants; -¼) (Modifiers affect Base Characteristic)

6
          Ground Movement 16m, Wood, Spoked Wheel (4 PD/ED, 3 BODY); OIF (2 Wheels; -½), Towed (-½), Costs Endurance (Towing Creature’s; -½)
               2

Total Vehicle Cost: 13 

Galley

This three-masted ship has seventy oars on either side and requires a total crew of 200. A galley is 130 feet long and 20 feet wide, and it can carry 150 tons of cargo or 250 soldiers. For 8,000 gp more, it can be fitted with a ram and castles with firing platforms fore, aft, and amidships. This ship cannot make sea voyages and sticks to the coast. It moves about 4 miles per hour when being rowed or under sail.
Size 13     Length 40.32m,  Width 20.16m,  Height 20.16m,  Volume 16,384m^3  Mass 819.2 ton,  OCV +8,  KB -13
STR 70    
DEX 10    
PD 4*    
ED 4*    
SPD 3    
OCV 3    
DCV 3    
BODY 25
        
* PD/ED Includes all powers
Movement: Swimming 7m/14m

Cost    Power                                                                                                                                                                                                                                                                    END 

     
Hull

1
     1)  Reinforced Hull:  +2 PD; Limited Coverage Nearly 360 Degrees (Hull/Frame Only; -¼) (Modifiers affect Base Characteristic)
1
     2)  Reinforced Hull:  +2 ED; Limited Coverage Nearly 360 Degrees (Hull/Frame Only; -¼) (Modifiers affect Base Characteristic)
             Sail
1
     1)  Sailed Watercraft:  Swimming 7m (4 Active Points); OAF (sails) Bulky (-1 ½), Surface Only (-1), Sailed (-1), Limited Maneuverability Only 2 turns per Phase at Combat speed; only 1 turn per Phase at Noncombat speed (-¼)
3
     2)  Full Rig:  +10 BODY; Sails Only (-2)
10
     3)  Full Rig:  x3 Masts
26
     Large Boat’s Anchor:  +70 STR, Reduced Endurance (0 END; +½) (105 Active Points); Partial Coverage (-2), OIF Bulky (-1)

Total Vehicle Cost: 100

Keelboat

This 50- to 75-foot-long ship is 15 to 20 feet wide and has a few oars to supplement its single mast with a square sail. It has a crew of eight to fifteen and can carry 40 to 50 tons of cargo or 100 soldiers. It can make sea voyages, as well as sail down rivers (thanks to its flat bottom). It moves about 1 mile per hour.
Size 9     Length 16m,  Width 8m,  Height 8m,  Volume 1,024m^3  Mass 51.2 ton,  OCV +6,  KB -9
STR 50    
DEX 10    
PD 3*    
ED 3*    
SPD 3    
OCV 3    
DCV 3    
BODY 19
        
* PD/ED Includes all powers
Movement: Swimming 2m/4m

Cost    Power                                                                                                                                                                                                                                                                    END 

     
Hull

0
     1)  Reinforced Hull:  +1 PD; Limited Coverage Nearly 360 Degrees (Hull/Frame Only; -¼) (Modifiers affect Base Characteristic)
0
     2)  Reinforced Hull:  +1 ED; Limited Coverage Nearly 360 Degrees (Hull/Frame Only; -¼) (Modifiers affect Base Characteristic)
            
 Sail
1
     1)  Sailed Watercraft:  
Swimming 2m (1 Active Points); OAF (sails) Bulky (-1 ½), Surface Only (-1), Sailed (-1), Limited Maneuverability Only 2 turns per Phase at Combat speed; only 1 turn per Phase at Noncombat speed (-¼)
2
     2)  Full Rig: 
+5 BODY; Sails Only (-2)
19

     Large Boat’s Anchor:  +50 STR, Reduced Endurance (0 END; +½) (75 Active Points); Partial Coverage (-2), OIF Bulky (-1)

Total Cost:  58

Longship

This 75-foot-long ship with forty oars requires a total crew of 50. It has a single mast and a square sail, and it can carry 50 tons of cargo or 120 soldiers. A longship can make sea voyages. It moves about 3 miles per hour when being rowed or under sail.
Size 10     Length 20.16m,  Width 10.08m,  Height 10.08m,  Volume 2,048m^3  Mass 102.4 ton,  OCV +6,  KB -10
STR 55    
DEX 10    
PD 3*    
ED 3*    
SPD 3    
OCV 3    
DCV 3    
BODY 20
        
* PD/ED Includes all powers
Movement: Swimming 5m/10m

Cost    Power                                                                                                                                                                                                                                                                    END 

     
Hull

0
     1)  Reinforced Hull:  +1 PD; Limited Coverage Nearly 360 Degrees (Hull/Frame Only; -¼) (Modifiers affect Base Characteristic)
0
     2)  Reinforced Hull:  +1 ED; Limited Coverage Nearly 360 Degrees (Hull/Frame Only; -¼) (Modifiers affect Base Characteristic)
20
     
Oars:  40 
1
     
Rowed Vehicle:  Swimming 4m; OAF (-1), Surface Only (-1), Increased Endurance Cost (x3 END; -1), Costs Endurance (Rower’s; -½), Limited Maneuverability Only 2 turns per Phase at Combat speed; only 1 turn per Phase at Noncombat speed (-¼)

3
            
 Sail
1
     1)  Sailed Watercraft:  
Swimming 5m (3 Active Points); OAF (sails) Bulky (-1 ½), Surface Only (-1), Sailed (-1), Limited Maneuverability Only 2 turns per Phase at Combat speed; only 1 turn per Phase at Noncombat speed (-¼)
3
     2)  Full Rig: 
+8 BODY; Sails Only (-2)
20

     Large Boat’s Anchor:  +55 STR, Reduced Endurance (0 END; +½) (82 Active Points); Partial Coverage (-2), OIF Bulky (-1)

Total Vehicle Cost: 
86

Value Complications

25     Distinctive Features:  Warship (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)

Total Complication Points:  25

Total Cost:  61

Rowboat

This 8 to 12-foot-long boat holds two or three Medium passengers. It moves about 1-½ miles per hour.

Size 1     Length 2.52m,  Width 1.26m,  Height 1.26m,  Volume 4m^3  Mass 200 kg,  OCV +0,  KB -1
STR 10    
DEX 10    
PD 3*    
ED 3*    
SPD 3    
OCV 3    
DCV 3    
BODY 11
        
* PD/ED Includes all powers
Movement: Swimming 2m/4m

Cost    Power                                                                                                                                                                                                                                                                    END 

     
Hull

0
     1)  Reinforced Hull:  +1 PD; Limited Coverage Nearly 360 Degrees (Hull/Frame Only; -¼) (Modifiers affect Base Characteristic)
0
     2)  Reinforced Hull:  +1 ED; Limited Coverage Nearly 360 Degrees (Hull/Frame Only; -¼) (Modifiers affect Base Characteristic)
4
     Large Boat’s Anchor:  +10 STR, Reduced Endurance (0 END; +½) (15 Active Points); Partial Coverage (-2), OIF Bulky (-1)
1
     Rowed Vehicle:  Swimming +2m (2m total); OAF (-1), Surface Only (-1), Costs Endurance (Rower’s; -½), Limited Maneuverability Only 2 turns per Phase at Combat speed; only 1 turn per Phase at Noncombat speed (-¼)
                                                                                                                                                                    1

Total Cost: 1

Sailing Ship

This larger, seaworthy ship is 75 to 90 feet long and 20 feet wide and has a crew of 20. It can carry 150 tons of cargo. It has square sails on its two masts and can make sea voyages. It moves about 2 miles per hour.
Size 11     Length 25.4m,  Width 12.7m,  Height 12.7m,  Volume 4,096m^3  Mass 204.8 ton,  OCV +7,  KB -11
STR 60    
DEX 10    
PD 3*    
ED 3*    
SPD 3    
OCV 3    
DCV 3    
BODY 21
        
* PD/ED Includes all powers
Movement: Swimming 4m/8m

Cost    Power                                                                                                                                                                                                                                                                    END 

     
Hull

0
     1)  Reinforced Hull:  +1 PD; Limited Coverage Nearly 360 Degrees (Hull/Frame Only; -¼) (Modifiers affect Base Characteristic)
0
     2)  Reinforced Hull:  +1 ED; Limited Coverage Nearly 360 Degrees (Hull/Frame Only; -¼) (Modifiers affect Base Characteristic)
            
 Sail
1
     1)  Sailed Watercraft:  
Swimming 3m (2 Active Points); OAF (sails) Bulky (-1 ½), Surface Only (-1), Sailed (-1), Limited Maneuverability Only 2 turns per Phase at Combat speed; only 1 turn per Phase at Noncombat speed (-¼)
3
     2)  Full Rig: 
+8 BODY; Sails Only (-2)
5
     3)  Full Rig:  x2 Masts
22
     Large Boat’s Anchor:  +60 STR, Reduced Endurance (0 END; +½) (90 Active Points); Partial Coverage (-2), OIF Bulky (-1)


Total Cost:  77

Sled

This is a wagon on runners for moving through snow and over ice. In general, two horses (or other beasts of burden) draw it. A sled comes with the harness needed to pull it.

Size 3     Length 4m,  Width 2m,  Height 2m,  Volume 16m^3  Mass 800 kg,  OCV +2,  KB -3
STR 25    
DEX 13    
PD 3*    
ED 3*    
SPD 3    
OCV 3    
DCV 3    
BODY 13
        
* PD/ED Includes all powers
Movement: Ground Movement 20/40m

Cost    Power                                                                                                                                                                                                                                                                    END 
             
Construction 

0           1) Wood: +1 PD; Limited Coverage Nearly 360 Degrees (Coverage does not protect some occupants; -¼) (Modifiers affect Base Characteristic) 

0           2) Wood: +1 ED; Limited Coverage Nearly 360 Degrees (Coverage does not protect some occupants; -¼) (Modifiers affect Base Characteristic) 

6          
Towed Runner Vehicle: Ground Movement 20m; Only On Appropriate Terrain (Snow and Ice; -1), OIF (Runners; -½), Towed (-½), Costs Endurance (Towing Creature’s; -½)
                                                                                                                                                                                                                                                                        2 

Total Vehicle Cost: 23 

Wagon

This is a four-wheeled, open vehicle for transporting heavy loads. In general, two horses (or other beasts of burden) draw it. A wagon comes with the harness needed to pull it.

Size 3     Length 4m,  Width 2m,  Height 2m,  Volume 16m^3  Mass 400 kg,  OCV +2,  KB -3
STR 35    
DEX 10    
PD 3*    
ED 3*    
SPD 3    
OCV 3    
DCV 3    
BODY 13
        
* PD/ED Includes all powers
Movement: Ground Movement 16m/32m

Cost    Power                                                                                                                                                                                                                                                                    END 
             
Construction 

0           1) Wood: +1 PD; Limited Coverage Nearly 360 Degrees (Coverage does not protect some occupants; -¼) (Modifiers affect Base Characteristic) 

0           2) Wood: +1 ED; Limited Coverage Nearly 360 Degrees (Coverage does not protect some occupants; -¼) (Modifiers affect Base Characteristic) 

6           Ground Movement 16m, Wood, Spoked Wheel (4 PD/ED, 3 BODY); OIF (4 Wheels; -½), Towed (-½), Costs Endurance (Towing Creature’s; -½)                2 

Total Vehicle Cost: 27 

Warship

This 100-foot-long ship has a single mast, although oars can also propel it. It has a crew of 60 to 80 rowers. This ship can carry 160 soldiers, but not for long distances, since there isn’t room for supplies to support that many people. The warship cannot make sea voyages and sticks to the coast. It is not used for cargo. It moves about 2-½ miles per hour when being rowed or under sail.
Size 12     
Length 32m,  Width 16m,  Height 16m,  Volume 8,192m^3  Mass 409.6 ton,  OCV +8,  KB -12
STR 65    
DEX 10    
PD 4*    
ED 4*    
SPD 3    
OCV 3    
DCV 3    
BODY 24
        
* PD/ED Includes all powers
Movement:
Rowed Swimming 4m/8m;
Sail Swimming 4m/8m

Cost    Power                                                                                                                                                                                                                                                                    END 

     
Hull

1
     1)  Reinforced Hull:  +2 PD; Limited Coverage Nearly 360 Degrees (Hull/Frame Only; -¼) (Modifiers affect Base Characteristic)
1
     2)  Reinforced Hull:  +2 ED; Limited Coverage Nearly 360 Degrees (Hull/Frame Only; -¼) (Modifiers affect Base Characteristic)
25
     
Oars:  80 
1
     
Rowed Vehicle:  Swimming 4m; OAF (-1), Surface Only (-1), Increased Endurance Cost (x3 END; -1), Costs Endurance (Rower’s; -½), Limited Maneuverability Only 2 turns per Phase at Combat speed; only 1 turn per Phase at Noncombat speed (-¼)

3
            
 Sail
1
     1)  Sailed Watercraft:  
Swimming 4m (2 Active Points); OAF (sails) Bulky (-1 ½), Surface Only (-1), Sailed (-1), Limited Maneuverability Only 2 turns per Phase at Combat speed; only 1 turn per Phase at Noncombat speed (-¼)
3
     2)  Full Rig: 
+8 BODY; Sails Only (-2)
24
     Large Boat’s Anchor:  
+65 STR, Reduced Endurance (0 END; +½) (97 Active Points); Partial Coverage (-2), OIF Bulky (-1)

Total Vehicle Cost: 
109

Value Complications

25     Distinctive Features:  Warship (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)

Total Complication Points:  25

Total Cost:  84