Equipment
Acid (Flask)
RKA 1d6+1, Area Of Effect (1m Radius; +1/4), Destructive (Destroys any Focus on the location struck at 2 DEF per 1 BODY; Focus absorbs damage; +1/2) (35 Active Points); 1 Charge (-2), OAF Fragile Expendable (Difficult to obtain new Focus; -1 1/2), Extra Time (Extra Phase, Damage is spread over 4 segments; -3/4), Thrown (-1/4), Can Be Washed Off (-1/4)
Alchemist’s Fire (Flask)
RKA 1d6, Area Of Effect (1m Radius; +1/4) (19 Active Points); 1 Charge (-2), OAF Fragile Expendable (Difficult to obtain new Focus; -1 1/2), Thrown (-1/4)
Antitoxin
LS (Immunity: All terrestrial poisons); 1 Charge (-2), OAF Fragile Expendable (Difficult to obtain new Focus; -1 1/2), Time Limit (1 Hour; -3/4), Requires A Roll (CON roll versus each poison; -1/2)
Candle
RKA 1 point, Perceivable (Gives off +4 PER Light and illumination in a 1m radius, -1 PER per 1m from the source; +0), Persistent (+1/4), Constant (+1/2); OAF Fragile Expendable (Difficult to obtain new Focus; -1 1/2), No Range (-1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4), Gestures (-1/4), Always On (-1/4), 1 Continuing Fuel Charge lasting 1 Hour (-0)
Everburning Torch
Sight Group Images, +/-4 to PER Rolls, Persistent (+1/4), Reduced Endurance (0 END; +1/2); OAF (-1), Only To Create Light (-1), No Range (-1/2), Normal Sight Only (-1/2), Illumination to 3m, -1 PER per 1m thereafter (-1/2), Gestures (-1/4), Always On (-1/4)
Holy Water (Flask)
RKA 1 1/2d6, Affects Desolidified Undeat Targets If Poured On The Target (+0), Area Of Effect (1m Radius; +1/4) (31 Active Points); 1 Charge (-2), OAF Fragile Expendable (Difficult to obtain new Focus; -1 1/2), Versus Undead/Evil Outsiders Only (-1), Thrown (-1/4)
Lamp
Sight Group Images, +/-4 to PER Rolls; OAF Fragile (-1 1/4), Only To Create Light (-1), Illuminates to 2m, -1 PER per 2m thereafter (-1), No Range (-1/2), Normal Sight Only (-1/2), Gestures (-1/4), Restrainable (Only by means other than Grabs and Entangles; -1/4), Side Effects (Oil ignites on a 14-, burning for 1d6K every 3 segments in a 2m radius for remaining duration; -1/4), 1 Continuing Fuel Charge lasting 6 Hours (Fuel is Difficult to obtain; -0)
Lantern, bullseye
Sight Group Images, +/-4 to PER Rolls, Area Of Effect (40m Cone Explosion; Illuminates to 10m, -1 PER per 10m thereafter; +1/2), Thin Cone (-1/4); OAF (-1), Only To Create Light (-1), Normal Sight Only (-1/2), Gestures (-1/4), Limited Range (-1/4), Side Effects (Oil ignites on a 14-, burning for 1d6K every 3 segments in a 2m radius for remaining duration; -1/4), Restrainable (Only by means other than Grabs and Entangles; -1/4), 1 Continuing Fuel Charge lasting 6 Hours (Fuel is Difficult to obtain; -0)
Lantern, hooded
Sight Group Images, +/-4 to PER Rolls, Illuminates to 4m, -1 per 4m thereafter (+0); OAF (-1), Only To Create Light (-1), No Range (-1/2), Normal Sight Only (-1/2), Gestures (-1/4), Restrainable (Only by means other than Grabs and Entangles; -1/4), Side Effects (Oil ignites on a 14-, burning for 1d6K every 3 segments in a 2m radius for remaining duration; -1/4), 1 Continuing Fuel Charge lasting 6 Hours (Fuel is Difficult to obtain; -0)
Signal Whistle
Hearing Group Images, +/-4 to PER Rolls; OAF (-1), Set Effect (Only To Whistle; -1), No Range (-1/2), Incantations (Requires Incantations throughout; -1/2), Gestures (-1/4)
Smokestick
Darkness to Sight Group 2m radius; OAF Expendable (Difficult to obtain new Focus; -1 1/4), 1 Continuing Charge lasting 1 Turn (-1 1/4), Gestures (Requires both hands; -1/2), Range Based On STR (-1/4), Dissipated As Normal Smoke (-1/4)
Sunrod
Sight Group Images, +/-4 to PER Rolls; OAF Expendable (Difficult to obtain new Focus; -1 1/4), Only To Create Light (-1), No Range (-1/2), Normal Sight Only (-1/2), Illumination to 3m, -1 PER per 3m thereafter (-1/2), Gestures (-1/4), 1 Continuing Charge lasting 6 Hours (-0)
Tanglefoot Bag
Sticky Floor Change Environment (-6m of any mode of Movement), Area Of Effect (1m Radius; +1/4); 1 Charge (-2), OAF Fragile Expendable (Difficult to obtain new Focus; -1 1/2), Maximum reduction to half-movement (-1/4), Range Based On STR (-1/4), Limited Power Does not work under water and Half effect/duration in rain (-1/4)
plus
Goo Entangle 4d6, 2 PD/2 ED, Area Of Effect (1m Radius; +1/4), Takes Half Damage From Physical Attacks (except STR to break out) Limited Group (+1/4); 1 Charge (-2), Time Limit (1/2d6 Turns; -2), OAF Expendable (Difficult to obtain new Focus; -1 1/4), Does Not Prevent The Use Of Accessible Foci (-1), Target is 1/2 DCV and -1 OCV to attacks or Spellcasting Rolls (-1 DC for HTH damage) (-1/2), Range Based On STR (-1/4), Limited Power Does not work under water and Half effect/duration in rain (-1/4)
Thunderstone
Change Environment (-4 to Normal Hearing PER Rolls, Long-Lasting 1 Hour), Area Of Effect (2m Radius; +1/4), Effect only applies to targets in area during initial attack (+1/2); 1 Charge (-2), OAF Fragile Expendable (Difficult to obtain new Focus; -1 1/2), Range Based On STR (-1/4)
Tindertwig
RKA 1 point; 1 Charge (-2), OAF Fragile Expendable (Difficult to obtain new Focus; -1 1/2), No Range (-1/2)
Torch
RKA 1/2d6 (Can be used as a Club: 2d6N), Perceivable (Gives off +4 PER Light and illumination in a 3m radius, -1 PER per 3m from the source; +0), Persistent (+1/4), Constant (+1/2); OAF Expendable (Difficult to obtain new Focus; -1 1/4), No Range (-1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4), Gestures (-1/4), Always On (-1/4), STR Minimum 4 (-1/4), 1 Continuing Fuel Charge lasting 1 Hour (-0)
Vehicles
Carriage
DEX 10
PD 3*
ED 3*
SPD 3
OCV 3
DCV 3
BODY 12
* PD/ED Includes all powers
Construction
0 1) Wood: +1 PD; Limited Coverage Nearly 360 Degrees (Coverage does not protect some occupants; -¼) (Modifiers affect Base Characteristic)
0 2) Wood: +1 ED; Limited Coverage Nearly 360 Degrees (Coverage does not protect some occupants; -¼) (Modifiers affect Base Characteristic)
7 Ground Movement 18m, Wood, Spoked Wheel (4 PD/ED, 3 BODY); OIF (4 Wheels; -½), Towed (-½), Costs Endurance (Towing Creature’s; -½) 2
Total Vehicle Cost: 23
Cart
DEX 13
PD 3*
ED 3*
SPD 3
OCV 3
DCV 3
BODY 11
Construction
0
1) Wood: +1 PD; Limited Coverage Nearly 360 Degrees (Coverage does not protect some occupants; -¼) (Modifiers affect Base Characteristic)
0
2) Wood: +1 ED; Limited Coverage Nearly 360 Degrees (Coverage does not protect some occupants; -¼) (Modifiers affect Base Characteristic)
6
Ground Movement 16m, Wood, Spoked Wheel (4 PD/ED, 3 BODY); OIF (2 Wheels; -½), Towed (-½), Costs Endurance (Towing Creature’s; -½)
2
Total Vehicle Cost: 13
Galley
DEX 10
PD 4*
ED 4*
SPD 3
OCV 3
DCV 3
BODY 25
* PD/ED Includes all powers
Hull
1) Reinforced Hull: +2 PD; Limited Coverage Nearly 360 Degrees (Hull/Frame Only; -¼) (Modifiers affect Base Characteristic)
2) Reinforced Hull: +2 ED; Limited Coverage Nearly 360 Degrees (Hull/Frame Only; -¼) (Modifiers affect Base Characteristic)
1) Sailed Watercraft: Swimming 7m (4 Active Points); OAF (sails) Bulky (-1 ½), Surface Only (-1), Sailed (-1), Limited Maneuverability Only 2 turns per Phase at Combat speed; only 1 turn per Phase at Noncombat speed (-¼)
2) Full Rig: +10 BODY; Sails Only (-2)
3) Full Rig: x3 Masts
Large Boat’s Anchor: +70 STR, Reduced Endurance (0 END; +½) (105 Active Points); Partial Coverage (-2), OIF Bulky (-1)
Total Vehicle Cost: 100
Keelboat
DEX 10
PD 3*
ED 3*
SPD 3
OCV 3
DCV 3
BODY 19
* PD/ED Includes all powers
Hull
1) Reinforced Hull: +1 PD; Limited Coverage Nearly 360 Degrees (Hull/Frame Only; -¼) (Modifiers affect Base Characteristic)
2) Reinforced Hull: +1 ED; Limited Coverage Nearly 360 Degrees (Hull/Frame Only; -¼) (Modifiers affect Base Characteristic)
Sail
1) Sailed Watercraft:
Swimming 2m (1 Active Points); OAF (sails) Bulky (-1 ½), Surface Only (-1), Sailed (-1), Limited Maneuverability Only 2 turns per Phase at Combat speed; only 1 turn per Phase at Noncombat speed (-¼)
2) Full Rig:
+5 BODY; Sails Only (-2)
Large Boat’s Anchor: +50 STR, Reduced Endurance (0 END; +½) (75 Active Points); Partial Coverage (-2), OIF Bulky (-1)
Total Cost: 58
Longship
DEX 10
PD 3*
ED 3*
SPD 3
OCV 3
DCV 3
BODY 20
* PD/ED Includes all powers
Hull
1) Reinforced Hull: +1 PD; Limited Coverage Nearly 360 Degrees (Hull/Frame Only; -¼) (Modifiers affect Base Characteristic)
2) Reinforced Hull: +1 ED; Limited Coverage Nearly 360 Degrees (Hull/Frame Only; -¼) (Modifiers affect Base Characteristic)
Oars: 40
Rowed Vehicle: Swimming 4m; OAF (-1), Surface Only (-1), Increased Endurance Cost (x3 END; -1), Costs Endurance (Rower’s; -½), Limited Maneuverability Only 2 turns per Phase at Combat speed; only 1 turn per Phase at Noncombat speed (-¼)
3
Sail
1) Sailed Watercraft:
Swimming 5m (3 Active Points); OAF (sails) Bulky (-1 ½), Surface Only (-1), Sailed (-1), Limited Maneuverability Only 2 turns per Phase at Combat speed; only 1 turn per Phase at Noncombat speed (-¼)
2) Full Rig:
+8 BODY; Sails Only (-2)
Large Boat’s Anchor: +55 STR, Reduced Endurance (0 END; +½) (82 Active Points); Partial Coverage (-2), OIF Bulky (-1)
Total Vehicle Cost:
86
Value Complications
25 Distinctive Features: Warship (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)
Total Complication Points: 25
Total Cost: 61
Rowboat
DEX 10
PD 3*
ED 3*
SPD 3
OCV 3
DCV 3
BODY 11
* PD/ED Includes all powers
Hull
1) Reinforced Hull: +1 PD; Limited Coverage Nearly 360 Degrees (Hull/Frame Only; -¼) (Modifiers affect Base Characteristic)
2) Reinforced Hull: +1 ED; Limited Coverage Nearly 360 Degrees (Hull/Frame Only; -¼) (Modifiers affect Base Characteristic)
Large Boat’s Anchor: +10 STR, Reduced Endurance (0 END; +½) (15 Active Points); Partial Coverage (-2), OIF Bulky (-1)
Rowed Vehicle: Swimming +2m (2m total); OAF (-1), Surface Only (-1), Costs Endurance (Rower’s; -½), Limited Maneuverability Only 2 turns per Phase at Combat speed; only 1 turn per Phase at Noncombat speed (-¼)
1
Total Cost: 1
Sailing Ship
DEX 10
PD 3*
ED 3*
SPD 3
OCV 3
DCV 3
BODY 21
* PD/ED Includes all powers
Hull
1) Reinforced Hull: +1 PD; Limited Coverage Nearly 360 Degrees (Hull/Frame Only; -¼) (Modifiers affect Base Characteristic)
2) Reinforced Hull: +1 ED; Limited Coverage Nearly 360 Degrees (Hull/Frame Only; -¼) (Modifiers affect Base Characteristic)
Sail
1) Sailed Watercraft:
Swimming 3m (2 Active Points); OAF (sails) Bulky (-1 ½), Surface Only (-1), Sailed (-1), Limited Maneuverability Only 2 turns per Phase at Combat speed; only 1 turn per Phase at Noncombat speed (-¼)
2) Full Rig:
+8 BODY; Sails Only (-2)
3) Full Rig: x2 Masts
Large Boat’s Anchor: +60 STR, Reduced Endurance (0 END; +½) (90 Active Points); Partial Coverage (-2), OIF Bulky (-1)
Sled
DEX 13
PD 3*
ED 3*
SPD 3
OCV 3
DCV 3
BODY 13
* PD/ED Includes all powers
Construction
0 1) Wood: +1 PD; Limited Coverage Nearly 360 Degrees (Coverage does not protect some occupants; -¼) (Modifiers affect Base Characteristic)
0 2) Wood: +1 ED; Limited Coverage Nearly 360 Degrees (Coverage does not protect some occupants; -¼) (Modifiers affect Base Characteristic)
6
Towed Runner Vehicle: Ground Movement 20m; Only On Appropriate Terrain (Snow and Ice; -1), OIF (Runners; -½), Towed (-½), Costs Endurance (Towing Creature’s; -½)
2
Total Vehicle Cost: 23
Wagon
DEX 10
PD 3*
ED 3*
SPD 3
OCV 3
DCV 3
BODY 13
* PD/ED Includes all powers
Construction
0 1) Wood: +1 PD; Limited Coverage Nearly 360 Degrees (Coverage does not protect some occupants; -¼) (Modifiers affect Base Characteristic)
0 2) Wood: +1 ED; Limited Coverage Nearly 360 Degrees (Coverage does not protect some occupants; -¼) (Modifiers affect Base Characteristic)
6 Ground Movement 16m, Wood, Spoked Wheel (4 PD/ED, 3 BODY); OIF (4 Wheels; -½), Towed (-½), Costs Endurance (Towing Creature’s; -½) 2
Total Vehicle Cost: 27
Warship
Length 32m, Width 16m, Height 16m, Volume 8,192m^3 Mass 409.6 ton, OCV +8, KB -12
DEX 10
PD 4*
ED 4*
SPD 3
OCV 3
DCV 3
BODY 24
* PD/ED Includes all powers
Rowed Swimming 4m/8m;
Sail Swimming 4m/8m
Hull
1) Reinforced Hull: +2 PD; Limited Coverage Nearly 360 Degrees (Hull/Frame Only; -¼) (Modifiers affect Base Characteristic)
2) Reinforced Hull: +2 ED; Limited Coverage Nearly 360 Degrees (Hull/Frame Only; -¼) (Modifiers affect Base Characteristic)
Oars: 80
Rowed Vehicle: Swimming 4m; OAF (-1), Surface Only (-1), Increased Endurance Cost (x3 END; -1), Costs Endurance (Rower’s; -½), Limited Maneuverability Only 2 turns per Phase at Combat speed; only 1 turn per Phase at Noncombat speed (-¼)
3
Sail
1) Sailed Watercraft:
Swimming 4m (2 Active Points); OAF (sails) Bulky (-1 ½), Surface Only (-1), Sailed (-1), Limited Maneuverability Only 2 turns per Phase at Combat speed; only 1 turn per Phase at Noncombat speed (-¼)
2) Full Rig:
+8 BODY; Sails Only (-2)
Large Boat’s Anchor:
+65 STR, Reduced Endurance (0 END; +½) (97 Active Points); Partial Coverage (-2), OIF Bulky (-1)
Total Vehicle Cost:
109
Value Complications
25 Distinctive Features: Warship (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)
Total Complication Points: 25
Total Cost: 84