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Combat Skills

Combat is one of the three skill groups in Skyrim (Magic and Stealth being the other two). The crafting skill for combat is Smithing. Of the other combat skills, three are offensive (Archery, One-handed, and Two-handed) while two are defensive (Block and Heavy Armor). 

Combat Talents (known as Perks in Skyrim) are available for each skill and listed with each Talent Name, Rank, Cost, Description, Skill Level Required, and Talent Required. The Cost is the number of Character Points a character must spend to acquired the Talent if he meets the Skill Level and Talent prerequisites.

Talents with an " * " cannot be combined.

Ranked Talents must be acquired in order and effects are cumulative.

Archery

An archer is trained in the use of bows and arrows. The greater the skill, the more deadly the shot.

Hero Skill: Combat Skill Levels with Bows
Skill Cost: 3 character points per +1
Talent Cost: 4 character points each

Firing a bow requires 2 Half Phase actions: 1 to ready the bow (load an arrow) and 1 to fire. 
Archers can benefit from the Brace maneuver, gaining +2 vs. Range Penalties but are easier to hit (DCV is Halved). 

 Talent Rank  Description  Skill  Talent Req.
 Critical Shot 1  +1d6 Damage on Attack Roll of 15+ with bows +3  
 Critical Shot 2  +1d6 Damage on Attack Roll of 14+ with bows +6  
 Critical Shot 3  +1d6 Damage on Attack Roll of 13+ with bows +9  
 Hunter's Discipline
 Recover arrows on 4+ rather than 6 (on 1d6) +5  Critical Shot
 Eagle Eye
 +2 vs. Range with bows +3  
 Power Shot*
 Arrows do Knockback +5  Eagle Eye
 Quick Shot
 Character can Load/Fire a bow as a single Half Phase action +7  Power Shot
 Steady Hand* 1  Autofire 2 with bows  +4  Eagle Eye
 Steady Hand* 2  Autofire +1 with bows +6  
 Paralyzing Shot*    Entangle 3d6, 3 PD/3 ED, Takes No Damage From Attacks (All Attacks, STR only to break out), Time Limit (One Phase), Arrow Must Do Damage  +10  

Critical Shot effect is cumulative at the lowest Attack Roll target.

Block

The art of blocking an enemy's blows with a shield or weapon. Blocking reduces the damage and staggering from physical attacks.

Talent Cost: 3 character points each.

Heavy Armor

Those trained to use Heavy Armor make more efficient use of Iron, Steel, Dwarven, Orcish, Ebony, and Daedric armors.

Talent Cost: 4 character points each.

One-Handed

The art of combat using one-handed weapons, such as daggers, swords, maces, and war axes. Those trained in this skill deliver deadlier blows.

Hero Skill: Combat Skill Levels with One-handed Weapons
Skill Cost: 5 character points per +1
Talent Cost: 4 character points each

 Talent Rank  Description Skill  Talent Req.
 Bladesman 1  +1d6 Damage on Attack Roll of 15+ with blades +3  
 Bladesman 2  +1d6 Damage on Attack Roll of 14+ with blades +6  
 Bladesman 3  +1d6 Damage on Attack Roll of 13+ with blades +9  
 Bonebreaker 1  AP with maces +3  
 Bonebreaker 2  +AP with maces     +6  
 Bonebreaker 3  +AP with maces +9  
 Dual Flurry* 1  Autofire 2 with one-handed weapons +3  
 Dual Flurry* 2  Autofire +1 with one-handed weapons +5  
 Dual Savagery    +1d6 Damage when making a Power Attack with two weapons +7  Dual Flurry
 Fighting Stance
 Power Attacks cost 1/2 Stamina with one-handed weapons +2  
 Critical Charge    +1 OCV and +2d6 Damage during Move Throughs +5  Fighting Stance
 Savage Strike*    +1d6 Damage during Power Attack while not moving; decapitates target if killed +5  Fighting Stance
 Paralyzing Strike*    Entangle 3d6, 3 PD/3 ED, Takes No Damage From Attacks (All Attacks, STR only to break out), Time Limit (One Phase), Weapon Must Do Damage   +10  Critical Strike or Savage Strike
 Hack and Slash 1  1/2d6 Damage every 3 Segments for 6 Segments, Ignores Damage Reduction, Weapon Must Do Damage  +3  
 Hack and Slash 2  1d6 Damage every 3 Segments for 6 Segments, Ignores Damage Reduction, Weapon Must Do Damage  +6  
 Hack and Slash 3  2d6 Damage every 3 Segments for 6 Segments, Ignores Damage Reduction, Weapon Must Do Damage  +9  

Bladesmen effect is cumulative at the lowest Attack Roll target.

Smithing

The art of creating weapons and armor from raw materials, or improving non-magical weapons and armor.

Hero Skill: Smithing
Skill Cost: 3 character points per +1

Smithing Talents

Talent Cost: 2 character points each

Talent
Prerequisite Skill Req.
Steel Smithing None +0
Dwarven Smithing Steel Smithing +3
Elven Smithing Steel Smithing +3
Orcish Smithing Dwarven Smithing +5
Advanced Armors Elven Smithing +5
Arcane Blacksmith Steel Smithing +6
Glass Smithing Advanced Armors +7
Ebony Smithing Orcish Smithing +8
Daedric Smithing Ebony Smithing +9
Dragon Armor Daedric Smithing or Glass Smithing +10

Armor Types

Name      Value  Type DEF Mass Notes
Fur Armor 50  Light 2 3 -1/1d6 Interaction in civilized areas
Hide Armor 50  Light 1 2.5
Studded Armor 75  Light 2 3
Leather Armor 125  Light 3 3
Elven Armor 225  Light 4 2
Scaled Armor 350  Light 5 3
Scaled Horn Armor 350  Light 5 3  
Elven Gilded Armor 550  Light 6 2
Glass Armor 900  Light 7 3.5
Dragonscale Armor 1500  Light 8 5
Iron Armor 125  Heavy 4 14
Banded Iron Armor 200  Heavy 5 16
Steel Armor 275  Heavy 6 16
Dwarven Armor 400  Heavy 7 22
Steel Plate Armor 625  Heavy 8 18
Orcish Armor 1000   Heavy 8H 16
Ebony Armor 1500  Heavy 9 18 Stealth +4 (muffled sound and shadowy/smoky appearance), Drain 1d6 STUN 1m radius plus Drain 1pip BODY 1m radius (Trigger, when target 0 STUN)
Dragonplate Armor 2125  Heavy 10H 20
Daedric Armor 3200  Heavy 11H 24

DEF = Resistant Protection for both PD and ED; "H" indicates that the DEF is Hardened

Item Quality

                 Skill Required        
Quality Value w/o Adder w/ Adder Armor Weapon
Fine 1.15x +0 +0 Mass -20% STR-2 (WT -10%)
Superior 1.3x +3 +3 DEF +1 DMG +1
Exquisite 1.5x +6 +4 Hardened Armor Piercing
Flawless 1.65x +10 +6 DEF +1 DMG +1
Epic 1.82x +13 +7 DCV +1 OCV +1
Legendary 2.0x +17 +9 DEF +1 DMG +1

Skill Required = skill level required to craft; w/o Adder means the character does not have the required Adder appropriate for the specific material.

Two-handed

The art of combat using two-handed weapons, such as greatswords, battle axes, and warhammers. Those trained in this skill deliver deadlier blows.

Hero Skill: Combat Skill Levels with One-handed Weapons
Skill Cost: 5 character points per +1
Talent Cost: 4 character points each.

 Talent Rank  Description Skill  Talent Req.
 Deep Wounds 1  +1d6 Damage on Attack Roll of 15+ with greatswords +3  
 Deep Wounds 2  +1d6 Damage on Attack Roll of 14+ with greatswords +6  
 Deep Wounds 3  +1d6 Damage on Attack Roll of 13+ with greatswords +9  
 Skullcrusher 1  AP with warhammers +3  
 Skullcrusher 2  +AP with warhammers     +6  
 Skullcrusher 3  +AP with warhammers +9  
 Dual Flurry 1  Autofire 2 with one-handed weapons +3  
 Dual Flurry 2  Autofire 3 with one-handed weapons +5  
 Sweep*    Area Effect (all targets in front of character within 1m) with two-handed weapons during Power Attack +7  Dual Flurry
 Champion's Stance
 Power Attacks cost 1/2 Stamina with two-handed weapons +2  
 Great Critical Charge    +1 OCV and +2d6 Damage during Move Throughs  +5  Champion's Stance
 Devastating Blow*    +1d6 Damage during Power Attack while not moving; decapitates target if killed +5  Champion's Stance
 Warmaster*    Entangle 3d6, 3 PD/3 ED, Takes No Damage From Attacks (All Attacks, STR only to break out), Time Limit (One Phase), Weapon Must Do Damage   +10  Great Critical Charge or Devastating Blow
 Limbsplitter 1  1/2d6 Damage every 3 Segments for 6 Segments, Ignores Damage Reduction, Battleaxe Must Do Damage  +3  
 Limbsplitter 2  +1/2d6 Damage every 3 Segments for 6 Segments, Ignores Damage Reduction, Battleaxe Must Do Damage  +6  
 Limbsplitter 3  +1d6 Damage every 3 Segments for 6 Segments, Ignores Damage Reduction, Battleaxe Must Do Damage  +9  

Deep Wounds effect is cumulative at the lowest Attack Roll target.

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