Skills

Both Hero and EP have very rich skill systems. This actually makes it quite easy to establish a relationship between each. I use the specializations in EP to help inform which skills match which. This matching is only necessary for conversions… I will create a Hero specific view of this same list for character creation.

Skill Levels

Skills in EP range from 1-99, with a range of task challenges of +30 to -30, and professional level at 30-40. These comparisons really only matter when you are converting a character. 
EP    Hero   Equivalence
00 
    3-        No exposure or familiarity, completely unskilled
10 
    5-        Very rudimentary knowledge
20 
    8-        Basic operator’s proficiency (driver’s license, gun permit, high school diploma) – 
Hero = Familiarity
30 
    10-      Hands-on experience, some professional training – 
Hero = Proficient
40 
    11-      Basic professional certification (police driving, army rifle certified, college diploma) – 
Hero = Trained (full skill points)
50 
    12-      Experience from professional-level work, some advanced training
60 
    13-      Expert competence (competitive driver, marksman, PhD)
70 
    14-      Experience from expert-level work, has had unique innovations or insights
80 
    15-      Worthy of being a system-renowned authority on the subject
90 
    16-      Nobel/Olympic/grandmaster
99 
    17-      Pinnacle of current understanding and innovation

Skill Listing

Eclipse Phase Skill — Hero Skill
  • Academics:[Field] — Science Skill: [Field]
    • Fields: Archeology, Astrobiology, Astronomy, Astrophysics, Astrosociology, Biochemistry, Biology, Botany, Computer Science, Cryptography, Economics, Engineering, Genetics, Geology, Linguistics, Mathematics, Memetics, Nanotechnology, Old Earth History, Physics, Political Science, Psychology, Sociology, Xeno-archeology, Xenolinguistics, Zoology
  • Animal Handling — Animal Handling
  • Art: [Field] — Professional Skill: [Field]*
    • Fields: Architecture, Criticism, Dance, Drama, Drawing, Painting, Performance, Sculpture, Simulspace Design, Singing, Writing
    • * Art: Speech — Oratory
  • Beam Weapons — Weapon Familiarity: Beam Weapons (2pt category) and 5 pt Combat Skill Levels
    • Specializations: Lasers, Microwave Weapons, Particle Beam Weapons, Plasma Rifles — 1pt subcategories / 3pt Combat Skill Levels
    • Additional skill converts by subtracting Aptitude from the skill and dividing the remainder by 10 in combat skill Levels
  • Blades — Weapon Familiarity: Blades (2pt category) and 5 pt Combat Skill Levels
    • Specializations: Axes, Implant Blades, Knives, Swords — 1pt subcategories / 3pt Combat Skill Levels
    • Additional skill converts by subtracting Aptitude from the skill and dividing the remainder by 10 in combat skill Levels
  • Climbing — Climbing
  • Clubs — Weapon Familiarity: Clubs (0pt category) and 5 pt Combat Skill Levels
    • Specializations: Batons, Hammers, Staffs — 0pt subcategories / 3pt Combat Skill Levels
    • Additional skill converts by subtracting Aptitude from the skill and dividing the remainder by 10 in combat skill Levels
  • Control — Power Skill (Psi Control)
  • Deception — Acting and Persuasion
  • Demolitions — Demolitions
  • Disguise — Disguise 
  • Exotic Melee Weapon: [Field] — Weapon Familiarity: Specific Weapon (1pt subcategory only) / 3pt Combat Skill Levels
    • Specific Weapons: Morning Star, Spear, Whip
  • Exotic Ranged Weapon: [Field] — Weapon Familiarity: Specific Weapon (1pt subcategory only) / 3pt Combat Skill Levels
    • Specific Weapons: Blowgun, Crossbow, Flamethrower, Slingshot
  • Flight — N/A use 2pt Skill Levels with Flight
  • Fray — N/A, use DCV characteristic instead
    • Specializations can be reflected by Combat Skill Levels, Off-Hand Defense, Defensive Maneuver, Martial Arts, or even Combat Luck
  • Free Fall — Professional Skill: Zero-G Operations; Breakfall can also be used to avoid damage from maneuvering in zero-G
  • Freerunning — Breakfall
  • Gunnery — Weapon Familiarity: Specific Weapon (1pt subcategory only) / 3pt Combat Skill Levels
    • Specific Weapons: Artillery, Missiles
  • Hardware: [Field] — Varies by field / 3pt skill levels for each field
    • Aerospace (all air and space vehicles) — Electronics, Mechanics, Science Skill: Aerospace
    • Armorer (armor and weapons) — Armorsmith, Weaponsmith, Electronics
    • Electronics (all computerized devices) — Electronics, Science Skill: Electrical Engineering, Science Skill: by specific equipment field usage
    • Groundcraft — Electronics, Mechanics, Science Skill: Vehicular Engineering
    • Implants — Electronics, Science Skill: Implants
    • Industrial (habitat, factory, and life support systems) — Mechanics, Electronics, Security Systems: Physical, Science Skill: Civil Engineering
    • Nautical (watercraft and submarines) — Mechanics, Electronics, Science Skill: Nautical Engineering
    • Robotics (synthetic morphs) — Mechanics, Electronics, Science Skill: Robotics
  • Impersonation — Mimicry
  • Infiltration — Stealth
  • Infosec — Security Systems: Logical
  • Interest: [Field] — Knowledge Skill [Field]
    • Sample fields: Ancient Sports, Celebrity Gossip, Conspiracies, Factor Trivia, Gambling, Hypercorp, Politics, Lunar Habitats, Martian Beers, Old Earth, Nation-States, Reclaimer Blogs, Science Fiction, Scum, Drug Dealers, Spaceship Models, Triad Economics, Underground XP
  • Interfacing — Systems Operation
  • Intimidation — Interrogation and Conversation
  • Investigation — Deduction
  • Kinesics — Analyze: Kinesics
  • Kinetic Weapons – Weapon Familiarity: Kinetic Weapons (2pt category) and 5 pt Combat Skill Levels
    • Specializations: Assault Rifles, Machine Guns, Pistols, Sniper Rifles, Submachine Guns — 1pt subcategories / 3pt Combat Skill Levels
  • Language:[Field] — Language
    • EP skill rating/20 = Level (e.g. 80 = 4, which is Native); Complimented by KS: Specific Jargon or Usage 
  • Medicine:[Field] — Paramedics and Science Skill: [Field]
    • Sample Fields: Biosculpting, Exotic Biomorphs, Gene Therapy, General Practice, Implant Surgery, Nanomedicine, Mercurials (by type), Paramedic, Pods, Psychiatry, Remote Surgery, Trauma Surgery, Veterinary
  • Navigation — Navigation
  • Networking: [Field] — Professional Skill: [Field], used for calling a Favor
    • Sample Fields: Autonomists (@-rep), Criminals (g-rep), Ecologists (e-rep), Firewall (i-rep), Hypercorps (c-rep), Media (f-rep), Scientists (r-rep)
  • Palming — Sleight of Hand
  • Perception — N/A, use Enhanced Perception power
  • Persuasion — Persuasion and Charm
  • Pilot: [Field] — Transport Familiarity and Combat Piloting
    • Sample Fields: Aircraft, Anthroform (walkers), Exotic Vehicle, Groundcraft (wheeled or tracked), Spacecraft, Watercraft
  • Profession: [Field] — Professional Skill: [Field]
    • Accounting, Appraisal, Asteroid Prospecting, Banking, Cool Hunting, Con Schemes, Distribution, Forensics, Lab Technician, Mining, Police Procedures, Psychotherapy, Security Ops, Smuggling Tricks, Social Engineering, Squad Tactics, Viral Marketing, XP Production
  • Programming — Computer Programming
  • Protocol — High Society complimented by specific Cultural Knowledge: [Specialization]
    • Specializations: Anarchist, Brinker, Criminal, Factor, Hypercorp, Infomorph, Mercurial, Reclaimer, Preservationist, Scum, Ultimate
  • Psi Assault — Power Skill (Psi Assault)
  • Psychosurgery — Science Skill: Psychosurgery
  • Research — Research
  • Scrounging — Concealment
  • Seeker Weapons — Weapon Familiarity: Seeker Weapons (2pt category) and 5 pt Combat Skill Levels
    • Specializations: Armband, Pistol, Rifle, Underbarrel — 1pt subcategories / 3pt Combat Skill Levels
  • Sense — Power Skill (Psi Sense)
  • Spray Weapons — Weapon Familiarity: Spray Weapons (2pt category) and 5 pt Combat Skill Levels
    • Specializations: Buzzer, Freezer, Shard, Shredder, Torch — 1pt subcategories / 3pt Combat Skill Levels
  • Swimming — N/A, all characters begin with 0m of Swimming and can purchase additional movement, 2pt Skill Levels with Swimming to reflect facility in water or Environmental Movement: Water
  • Throwing Weapons — Weapon Familiarity: Throwing Weapons (2pt category) and 5 pt Combat Skill Levels
    • Specializations: Grenades, Rocks — 0pt subcategory / 2pt Combat Skill Levels
    • Specializations: Knives, Axes, Spears — 1pt subcategories / 2pt Combat Skill Levels
  • Unarmed Combat — Martial Arts or Combat Skill Levels with Hand to Hand or specific maneuvers