Both Hero and EP have very rich skill systems. This actually makes it quite easy to establish a relationship between each. I use the specializations in EP to help inform which skills match which. This matching is only necessary for conversions… I will create a Hero specific view of this same list for character creation.
Skill Levels
Skills in EP range from 1-99, with a range of task challenges of +30 to -30, and professional level at 30-40. These comparisons really only matter when you are converting a character.
EP Hero Equivalence
00
3- No exposure or familiarity, completely unskilled
3- No exposure or familiarity, completely unskilled
10
5- Very rudimentary knowledge
5- Very rudimentary knowledge
20
8- Basic operator’s proficiency (driver’s license, gun permit, high school diploma) –
Hero = Familiarity
8- Basic operator’s proficiency (driver’s license, gun permit, high school diploma) –
Hero = Familiarity
30
10- Hands-on experience, some professional training –
Hero = Proficient
10- Hands-on experience, some professional training –
Hero = Proficient
40
11- Basic professional certification (police driving, army rifle certified, college diploma) –
Hero = Trained (full skill points)
11- Basic professional certification (police driving, army rifle certified, college diploma) –
Hero = Trained (full skill points)
50
12- Experience from professional-level work, some advanced training
12- Experience from professional-level work, some advanced training
60
13- Expert competence (competitive driver, marksman, PhD)
13- Expert competence (competitive driver, marksman, PhD)
70
14- Experience from expert-level work, has had unique innovations or insights
14- Experience from expert-level work, has had unique innovations or insights
80
15- Worthy of being a system-renowned authority on the subject
15- Worthy of being a system-renowned authority on the subject
90
16- Nobel/Olympic/grandmaster
16- Nobel/Olympic/grandmaster
99
17- Pinnacle of current understanding and innovation
17- Pinnacle of current understanding and innovation
Skill Listing
Eclipse Phase Skill — Hero Skill
- Academics:[Field] — Science Skill: [Field]
- Fields: Archeology, Astrobiology, Astronomy, Astrophysics, Astrosociology, Biochemistry, Biology, Botany, Computer Science, Cryptography, Economics, Engineering, Genetics, Geology, Linguistics, Mathematics, Memetics, Nanotechnology, Old Earth History, Physics, Political Science, Psychology, Sociology, Xeno-archeology, Xenolinguistics, Zoology
- Animal Handling — Animal Handling
- Art: [Field] — Professional Skill: [Field]*
- Fields: Architecture, Criticism, Dance, Drama, Drawing, Painting, Performance, Sculpture, Simulspace Design, Singing, Writing
- * Art: Speech — Oratory
- Beam Weapons — Weapon Familiarity: Beam Weapons (2pt category) and 5 pt Combat Skill Levels
- Specializations: Lasers, Microwave Weapons, Particle Beam Weapons, Plasma Rifles — 1pt subcategories / 3pt Combat Skill Levels
- Additional skill converts by subtracting Aptitude from the skill and dividing the remainder by 10 in combat skill Levels
- Blades — Weapon Familiarity: Blades (2pt category) and 5 pt Combat Skill Levels
- Specializations: Axes, Implant Blades, Knives, Swords — 1pt subcategories / 3pt Combat Skill Levels
- Additional skill converts by subtracting Aptitude from the skill and dividing the remainder by 10 in combat skill Levels
- Climbing — Climbing
- Clubs — Weapon Familiarity: Clubs (0pt category) and 5 pt Combat Skill Levels
- Specializations: Batons, Hammers, Staffs — 0pt subcategories / 3pt Combat Skill Levels
- Additional skill converts by subtracting Aptitude from the skill and dividing the remainder by 10 in combat skill Levels
- Control — Power Skill (Psi Control)
- Deception — Acting and Persuasion
- Demolitions — Demolitions
- Disguise — Disguise
- Exotic Melee Weapon: [Field] — Weapon Familiarity: Specific Weapon (1pt subcategory only) / 3pt Combat Skill Levels
- Specific Weapons: Morning Star, Spear, Whip
- Exotic Ranged Weapon: [Field] — Weapon Familiarity: Specific Weapon (1pt subcategory only) / 3pt Combat Skill Levels
- Specific Weapons: Blowgun, Crossbow, Flamethrower, Slingshot
- Flight — N/A use 2pt Skill Levels with Flight
- Fray — N/A, use DCV characteristic instead
- Specializations can be reflected by Combat Skill Levels, Off-Hand Defense, Defensive Maneuver, Martial Arts, or even Combat Luck
- Free Fall — Professional Skill: Zero-G Operations; Breakfall can also be used to avoid damage from maneuvering in zero-G
- Freerunning — Breakfall
- Gunnery — Weapon Familiarity: Specific Weapon (1pt subcategory only) / 3pt Combat Skill Levels
- Specific Weapons: Artillery, Missiles
- Hardware: [Field] — Varies by field / 3pt skill levels for each field
- Aerospace (all air and space vehicles) — Electronics, Mechanics, Science Skill: Aerospace
- Armorer (armor and weapons) — Armorsmith, Weaponsmith, Electronics
- Electronics (all computerized devices) — Electronics, Science Skill: Electrical Engineering, Science Skill: by specific equipment field usage
- Groundcraft — Electronics, Mechanics, Science Skill: Vehicular Engineering
- Implants — Electronics, Science Skill: Implants
- Industrial (habitat, factory, and life support systems) — Mechanics, Electronics, Security Systems: Physical, Science Skill: Civil Engineering
- Nautical (watercraft and submarines) — Mechanics, Electronics, Science Skill: Nautical Engineering
- Robotics (synthetic morphs) — Mechanics, Electronics, Science Skill: Robotics
- Impersonation — Mimicry
- Infiltration — Stealth
- Infosec — Security Systems: Logical
- Interest: [Field] — Knowledge Skill [Field]
- Sample fields: Ancient Sports, Celebrity Gossip, Conspiracies, Factor Trivia, Gambling, Hypercorp, Politics, Lunar Habitats, Martian Beers, Old Earth, Nation-States, Reclaimer Blogs, Science Fiction, Scum, Drug Dealers, Spaceship Models, Triad Economics, Underground XP
- Interfacing — Systems Operation
- Intimidation — Interrogation and Conversation
- Investigation — Deduction
- Kinesics — Analyze: Kinesics
- Kinetic Weapons – Weapon Familiarity: Kinetic Weapons (2pt category) and 5 pt Combat Skill Levels
- Specializations: Assault Rifles, Machine Guns, Pistols, Sniper Rifles, Submachine Guns — 1pt subcategories / 3pt Combat Skill Levels
- Language:[Field] — Language
- EP skill rating/20 = Level (e.g. 80 = 4, which is Native); Complimented by KS: Specific Jargon or Usage
- Medicine:[Field] — Paramedics and Science Skill: [Field]
- Sample Fields: Biosculpting, Exotic Biomorphs, Gene Therapy, General Practice, Implant Surgery, Nanomedicine, Mercurials (by type), Paramedic, Pods, Psychiatry, Remote Surgery, Trauma Surgery, Veterinary
- Navigation — Navigation
- Networking: [Field] — Professional Skill: [Field], used for calling a Favor
- Sample Fields: Autonomists (@-rep), Criminals (g-rep), Ecologists (e-rep), Firewall (i-rep), Hypercorps (c-rep), Media (f-rep), Scientists (r-rep)
- Palming — Sleight of Hand
- Perception — N/A, use Enhanced Perception power
- Persuasion — Persuasion and Charm
- Pilot: [Field] — Transport Familiarity and Combat Piloting
- Sample Fields: Aircraft, Anthroform (walkers), Exotic Vehicle, Groundcraft (wheeled or tracked), Spacecraft, Watercraft
- Profession: [Field] — Professional Skill: [Field]
- Accounting, Appraisal, Asteroid Prospecting, Banking, Cool Hunting, Con Schemes, Distribution, Forensics, Lab Technician, Mining, Police Procedures, Psychotherapy, Security Ops, Smuggling Tricks, Social Engineering, Squad Tactics, Viral Marketing, XP Production
- Programming — Computer Programming
- Protocol — High Society complimented by specific Cultural Knowledge: [Specialization]
- Specializations: Anarchist, Brinker, Criminal, Factor, Hypercorp, Infomorph, Mercurial, Reclaimer, Preservationist, Scum, Ultimate
- Psi Assault — Power Skill (Psi Assault)
- Psychosurgery — Science Skill: Psychosurgery
- Research — Research
- Scrounging — Concealment
- Seeker Weapons — Weapon Familiarity: Seeker Weapons (2pt category) and 5 pt Combat Skill Levels
- Specializations: Armband, Pistol, Rifle, Underbarrel — 1pt subcategories / 3pt Combat Skill Levels
- Sense — Power Skill (Psi Sense)
- Spray Weapons — Weapon Familiarity: Spray Weapons (2pt category) and 5 pt Combat Skill Levels
- Specializations: Buzzer, Freezer, Shard, Shredder, Torch — 1pt subcategories / 3pt Combat Skill Levels
- Swimming — N/A, all characters begin with 0m of Swimming and can purchase additional movement, 2pt Skill Levels with Swimming to reflect facility in water or Environmental Movement: Water
- Throwing Weapons — Weapon Familiarity: Throwing Weapons (2pt category) and 5 pt Combat Skill Levels
- Specializations: Grenades, Rocks — 0pt subcategory / 2pt Combat Skill Levels
- Specializations: Knives, Axes, Spears — 1pt subcategories / 2pt Combat Skill Levels
- Unarmed Combat — Martial Arts or Combat Skill Levels with Hand to Hand or specific maneuvers