Gear

Very in progress. Just capturing Augmentation notes right now.


Cost Powers END/Range
10 Adrenal Boost: +1 DCV; Nonpersistent (-1/4), Extra Time (Extra Segment, Only to Activate, -1/4) plus Cannot Be Stunned; Requires A Roll (CON-1 roll; -1/2), Nonpersistent (-1/4), Extra Time (Extra Segment, Only to Activate, -1/4)  0
15 Basic Biomods: LS (Immune to depression, shock, and allergies; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in low or zero gravity; Sleeping: 3-4 hours per night) plusRegeneration (1 BODY per Week), Heal Limbs once BODY damage is healed [Notes: Almost universal in biomorphs, many habitats will not allow individuals to visit/immigrate if their biomorph does not possess these biomods in order to preserve public health. Basic biomods consists of a series of genetic tweaks, tailored virii, and bacteria that speed healing, greatly increase disease resistance, and impede aging. [Moderate] ]  0
25 Basic Mesh Inserts: Computer, Cryptography 17-, PDA Interface 14-, Programs plus HRRP (Radio Group), Telescopic: +10; Mesh Transmissions Only (-3/4) plus Detect Medical Status 11-/15- (Unusual Group), Sense [Notes: PROGRAMS: media player, meshbrowser, alarm clock/calendar, positioning and map system, address book, advanced calculator, file storage system, search engine, social networking client, messaging program, and note pad. It manages the user’s augmented reality input and can run any software the character desires (see Software, p. 331). It also processes XP data, allowing the user to experience other people’s recorded memories, and also allowing the user to share their own XP sensory input with others in real-time. ]  1
6 Bioweave Armor (light): Resistant Protection (2 PD/1 ED)  0
10 Chameleon Skin: +1 with Stealth plus +1 with Stealth; Concentration (1/2 DCV; Stationary or a Slow Walk; -1/4) plusSight Group Images, +/-2 to PER Rolls, Reduced Endurance (0 END; +1/2); Only to enhance appearance slightly (-2), No Range (-1/2), Normal Sight Only (-1/4)  0
5 Cortical Stack: Ressurection; Device must be removed and transported to where it can be reinstantiated (-3)  0
7 Emotional Dampers: +3 with all Interaction Skills; Deception Based Tests Only (-1/2), Side Effects (-2 Persuasion and Charm; -1/4) 
2 Enhanced Pheromones: +1/+1d6 Striking Appearance (vs. characters that can smell) 
37 Enhanced Vision: +4 PER with Sight Group plus UV Perception (Sight Group) plus IR Perception (Sight Group) plus Detect Expanded Electromagnetic Spectrum 11-/15- (Sight Group) plus+5 versus Range Modifier for Sight Group plus Microscopic ( x10) with Sight Group [Notes: The morph’s eyes have tetrachromatic vision capable of exceptional color differentiation. These eyes can also see the electromagnetic spectrum from terahertz wave frequencies to gamma rays, enabling them to see a total of several dozen colors, instead of the seven ordinary human eyes can perceive. In addition, these eyes have a variable focus equivalent to 5 power magnifiers or binoculars. This augmentation provides a +4 modifier to all Perception Tests involving vision. [Low] ]  0
10 Grip Pads: Clinging (normal STR)  0
10 Hyper Linguist: Speed Reading (x10) plus Cramming (2 pts of Language) ; Languages Only (-1 1/2)  0
3 Math Boost: Lightning Calculator 
20 Neurachem: +2 SPD 
11 Oxygen Reserve: LS (Safe in Low Pressure/Vacuum; Safe in Vacuum only 5 minutes; Self-Contained Breathing); 1 Continuing Fuel Charge lasting 3 Hours (1 hour fuel per hour; 15 min in oxygen rich high pressure environment; -0)  [1 cc]
5 Toxin Filters: LS (Immunity: All terrestrial poisons)