Factions

Anarchist (5 points)

Advantages: +1 to a skill of your choice (2 pts), +3 Networking: Autonomists skill (3 pts)
Disadvantages: None
Common Morphs: All

Argonaut (4 points)

Advantages: +1 to two Technical Science Skill: [Field], or Professional Skill: [Field] skills (2 pt); +2 Networking: Scientists (2 pts)
Disadvantages: None
Common Morphs: All

Barsoommian (6 points)

Advantages: +1 Freerunning (Breakfall) (2 pts), +1 to one skill of your choice (2 pts), +2 Networking: Autonomists skill (2 pts)
Disadvantages: None
Common Morphs: Cases, Flats, Rusters, Splicers, Synths

Brinker

Advantages: +10 Pilot: Spacecraft skill, +10 to a skill of your choice, +20 to a Networking: [Field] skill of your choice
Disadvantages: None
Common Morphs: All

Criminal

Advantages: +10 Intimidation skill, +30 Networking: Criminal skill
Disadvantages: None
Common Morphs: All

Extrapoian

Advantages: +10 Persuasion skill, +20 Networking: Autonomists skill, +10 Networking: Hypercorps skill
Disadvantages: None
Common Morphs: All

Hypercorp

Advantages: +10 Protocol skill, +20 Networking: Hypercorps skill, +10 to any Networking: [Field] skill
Disadvantages: None
Common Morphs: Exalts, Olympians, Splicers, Sylphs

Jovian

Advantages: +10 to two weapon skills of your choice, +10 Fray, +20 Networking: Hypercorps skill
Disadvantages: Must start with a Flat or Splicer morph, may not start with any nanoware or advanced nanotech
Common Morphs: Flats and Splicers

Lunar

Advantages: +10 to one Language: [Field] of your choice, +20 Networking: Hypercorps skill, +10 Networking: Ecologists skill
Disadvantages: None
Common Morphs: Cases, Exalts, Flats, Splicers, Synths

Mercurial

Advantages: +10 to any two skills of your choice, +20 to a Networking: [Field] skill of your choice
Disadvantages: None
Common Morphs: Infomorphs, Synths, uplift morphs

Scum

Advantages: +10 Freefall skill, +10 to a skill of your choice, +20 Networking: Autonomists skill
Disadvantages: None
Common Morphs: All

Socialite

Advantages: +10 Persuasion skill, +10 Protocol skill, +20 Networking: Media skill
Disadvantages: May not start with flat, pod, uplift, or synthetic morphs
Common Morphs: Exalts, Olympians, Sylphs

Titanian

Advantages: +10 to two Technical or Academic skills of your choice, +20 Networking: Autonomists skill
Disadvantages: None
Common Morphs: All

Ultimate

Advantages: +10 to two skills of your choice, +20 to a Networking: [Field] skill of your choice
Disadvantages: May not start with flat, splicer, uplift, or pod morphs
Common Morphs: Exalts, Remades

Venusian

Advantages: +10 Pilot: Aircraft, +10 to one skill of your choice, +20 Networking: Hypercorps skill
Disadvantages: None
Common Morphs: Cases, Exalts, Mentons, Splicers, Sylphs, Synths